Alchemy

objcmd.h

games/tbs/include/objcmd.h on GitHub

Enumerations

ScriptWork

enum ScriptWork

Script work values for SC_SET, SC_ADD and SC_CMP

Value=
SW_SCRIPT0x00
SW_CURSOR0x01
SW_FACING0x03
SW_X0x05
SW_Y0x06
SW_Z0x07
SW_RADIUS0x08
SW_SCALE_X0x09
SW_SCALE_Y0x0a
SW_VELOCITY_X0x0c
SW_VELOCITY_Y0x0d
SW_VELOCITY_Z0x0e
SW_SPEED0x0f
SW_ACCEL0x10
SW_TARGET_X0x11
SW_TARGET_Y0x12
SW_TARGET_Z0x13
SW_BOUNCE0x14
SW_GRAVITY0x15
SW_GROUND0x16
SW_MOTION0x1a
SW_ARRIVAL0x1b
SW_RESULT0x1c
SW_SNAP0x1d
SW_COLLISION0x1e
SW_STEERING0x1f
SW_PAUSED0x20
SW_REPEAT0x21
SW_WAIT0x22
SW_HOOK0x26

Line 54

Macros, without a comment: SC_LABEL, SC_TO, SC_TOP, SC_FOREVER, SC_WAIT, SC_SYNC, SC_POS, SC_MOVE, SC_MOVE_BY, SC_FACE_LINK, SC_MOVE_LINK, SC_MOVE_LOCAL, SC_WANDER, SC_WANDER_HOME, SC_APPROACH_LINK, SC_CAMERA, SC_LOOP, SC_JUMP, SC_IF, SC_IFNOT, SC_END, SC_FLAG_CHECK, SC_FLAG_ON, SC_FLAG_OFF, SC_FLAG_REV, SC_SET, SC_ADD, SC_CMP, SC_PLAYER, SC_KEYS, SC_WORLD, SC_FREE, SC_ARG, SC_NOP, SC_SE, SC_BASE, SC_B54_OFF, SC_B54_ON, SC_CALL, SC_KEY_COUNT.

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