Alchemy

flags.h

games/tbs/include/flags.h on GitHub

Macros

FLAG_IN_PARTY

#define FLAG_IN_PARTY(character) (character)

Flags 0 to 7: the character with that id (character_ids.h) is in the party (Party_AddActiveOwner).

Used by Event_AudienceWithMcCoy, Event_DemonstratePsynergy, Event_FightTret, Event_ReadMiaAdmirersMind, Imil_ReadApprenticeMind, Imil_ReadColdVillagerMind, Imil_ReadSecondApprenticeMind, Imil_TalkToApprentice, Imil_TalkToColdVillager, Imil_TalkToSecondApprentice, KolimaForestBridge_WitnessForestCurse, KolimaForestTree_RestoreTret, Kolima_WitnessForestCurse, TretTreeInteriors_PlayPostBattleConversation.

Line 9

FLAG_ISAAC_WEARS_TUNIC

#define FLAG_ISAAC_WEARS_TUNIC 0x21

The young Isaac wears the tunic Dora made him take on the stormy night: placed child sprites get its child part (226), and Isaac's grown sprite is 0x11. Party_EndChildhood clears it.

Used by Event_DoraWakesIsaac, Event_SpawnObjectTable, Party_RemapCharacterIdByFlags.

Line 14

FLAG_SKIP_SCENE_CHANGE_SOUND

#define FLAG_SKIP_SCENE_CHANGE_SOUND 0x101

The next scene change is silent: the scene loader clears it in place of playing SE_288, once. The world map sets it after its lighthouse transition.

Used by WorldMap_PlayLighthouseTransition.

Line 19

FLAG_IN_BATTLE

#define FLAG_IN_BATTLE 0x103

Set as a battle starts, cleared as a field scene starts.

Used by Battle_RunEncounter, Field_RunScene, SelectionScreen_Draw, SelectionScreen_DrawArrow.

Line 21

FLAG_MENU_OPEN

#define FLAG_MENU_OPEN 0x106

Set while the field menu is open; scenes hold their moving actors still.

Used by Colosso_DrawGauge, Field_RunScene, LunpaFortress_UpdateHallGuardDetection, LunpaFortress_UpdateOuterGuardDetection, LunpaFortress_UpdatePairedGuardDetection, SaveMenu_Run, SuhallaDesert_UpdateCaptureTimer, WorldMap_UpdateAirborneTravelTimer.

Line 23

FLAG_MENUS_RAISE_EVENT

#define FLAG_MENUS_RAISE_EVENT 0x107

While set, opening the field menu or the pause menu, or pressing a shortcut, raises event 250 instead (Field_RunScene, Field_RequestShortcut); Vault's inn sets it while the party corners the suspects.

Used by Event_BeginCorneringSuspects, Event_ReadCorneredSuspectsMinds.

Line 27

FLAG_KEEP_MUSIC

#define FLAG_KEEP_MUSIC 0x11a

The next scene keeps the music that is playing; scene.c clears FLAG_KEEP_MUSIC as it does, and leaves FLAG_KEEP_MUSIC_HELD set.

Used by Colosso_AskDoneCheering, Colosso_TakePlaceForMatch, Event_ReachArena, Game_ResetForNewGame, SetSail, TolbiShipInteriors_NoticeShipRocking, ValeHome_FightTravelers, VenusLighthouseAerie_EruptBeacon, VenusLighthouseAerie_ShowShebaInDanger, WorldMap_StartTransitionEffect.

Line 35

FLAG_EXIT_ARRIVAL_PENDING

#define FLAG_EXIT_ARRIVAL_PENDING 0x120

The leader left through an exit of kind 0x20 (SE_128, animation 26); the next scene plays the leader's arrival, animation 24 (ObjectEffect_RunPendingFlagEvent), unless its setup clears this first.

Used by Scene_RunEntrySetup.

Line 41

FLAG_ARRIVE_FALLING

#define FLAG_ARRIVE_FALLING 0x122

The leader falls into the next scene from 160 pixels above (ObjectEffect_RunPendingFlagEvent), as when the world map's airborne travel ends.

Used by Event_FinishAirborneTravel.

Line 45

FLAG_SCENE_VARIANT_2

#define FLAG_SCENE_VARIANT_2 0x123

The current scene's record has variant 2; the scene loader sets and clears it.

Line 48

FLAG_NOTHING_HAPPENS

#define FLAG_NOTHING_HAPPENS 0x142

Set before an action on the field; still set afterwards, nothing came of it and the game says so. "But nothing happens." An event that acts clears it.

Used by Event_UsePsynergyStone, Field_RunEventAction, Field_SearchTile, Field_UseItem.

Line 51

FLAG_RETREAT_BLOCKED

#define FLAG_RETREAT_BLOCKED 0x144

Retreat is blocked, from Psynergy or an item. It "does not work here". Cleared on every scene entrance; the scenes that forbid Retreat set it.

Used by Clear_GetSaveRecoveryBlockMask, ColosseumEntrance_ApplyArrivalState, ColossoLog_Initialize, ColossoRiver_Initialize, ColossoWall_Initialize, Event_KradenFindsHall, Field_RunScene, Field_UseItem, Field_UsePsynergy, ImilFuchinFalls_Initialize, MercuryLighthouseAerie_Initialize, Scene_Initialize, Scene_ResetFlagsOnEnter, SolSanctumElementalStarRoom_Initialize, SolSanctumEntrance_ApplyEntryState, SolSanctumLunaSolRooms_Initialize, SolSanctumStatue_Initialize, TolbiShipDeck_ApplyEntryState, TolbiShipInteriors_ApplyEntryState, TolbiShipMast_Initialize, VenusLighthouseAerie_Initialize, WorldMap_Initialize.

Line 55

FLAG_NO_ENCOUNTERS

#define FLAG_NO_ENCOUNTERS 0x160

No random encounters while set (Encounter_SelectEnemyGroup), unless flag 0x15f is set; debug entrances set it.

Used by Encounter_SelectEnemyGroup, ValeHome_SetProgressFlagsAndExit, WorldMap_Initialize.

Line 59

FLAG_DEBUG_STEPS_OFF

#define FLAG_DEBUG_STEPS_OFF 0x163

In debug mode, steps on the field are not processed (Field_RunScene) and the world map's places do not react to the leader; debug entrances set it.

Used by WorldMap_Initialize, WorldMap_UpdateLocationContacts.

Line 63

FLAG_LURE_CAP

#define FLAG_LURE_CAP 0x167

Set while the Lure Cap is worn: random encounters come twice as fast.

Used by Field_ProcessStep.

Line 65

FLAG_DJINN_TUTORIAL_PART_A

#define FLAG_DJINN_TUTORIAL_PART_A 0x16f

With FLAG_DJINN_TUTORIAL set, these two choose the part of the tutorial the Djinn menu plays: neither, step 1; only the second, step 14; only the first, step 27; both, step 28 (DjinnMenu_Open).

Used by Event_MeetFlint, WorldMap_ShowDjinnTutorial.

Line 73

FLAG_MONSTER_BATTLE

#define FLAG_MONSTER_BATTLE 0x173

The link lobby's battle against a monster when no opponent is linked: formations matched to the party's level, and no spoils.

Used by BattleEnemy_RecordDefeat, BattleFormation_BuildEnemyList.

Line 77

#define FLAG_IN_LINK_LOBBY 0x17e

Set when the cleared game's menu goes to the link lobby: there Psynergy has no effect and the system menu offers only Change settings.

Used by Field_RunScene, Field_UsePsynergy, Menu_RunWorkspaceSelectionLoop, SaveMenu_Run, SystemMenu_Open.

Line 80

FLAG_MONSTER_BATTLE_WINS

#define FLAG_MONSTER_BATTLE_WINS 0x3f8

Monster battles won in a row, added to the monsters' level; -1 after the series ends.

Used by BattleFormation_SelectLevelMatchedCandidate.

Line 88

FLAG_SHOP_ARTIFACTS_STOCKED

#define FLAG_SHOP_ARTIFACTS_STOCKED 0x400

Plus a row of the shop stock table: that place's artifacts are in stock.

Used by EventTable_ApplyRowAbilities.

Line 90

FLAG_INVENTORY_SNAPSHOT

#define FLAG_INVENTORY_SNAPSHOT 0x952

Set while the Colosso holds the party's equipment (the inventory snapshot).

Used by InventorySnapshot_Restore, InventorySnapshot_Save, SaveMenu_Run.

Line 92

FLAG_BUNZAS_WAGON_LEFT

#define FLAG_BUNZAS_WAGON_LEFT 0x94f

Bunza's wagon has left West Lunpa Cave, with the party aboard or without.

Used by Party_StaysBehind, WorldMap_BoardBunzasWagon, WorldMap_GetPlacements, WorldMap_Initialize.

Line 126

FLAG_FEIZHI_SAW_ROCKSLIDE

#define FLAG_FEIZHI_SAW_ROCKSLIDE 0x8b0

Feizhi has found the road blocked and run ahead to look for Hsu.

Line 133

FLAG_HAMA_REACHED_HSU

#define FLAG_HAMA_REACHED_HSU 0x8b1

Hama has reached Hsu and spoken with him and Feizhi.

Line 135

FLAG_HSU_RESCUED_WITHOUT_PARTY

#define FLAG_HSU_RESCUED_WITHOUT_PARTY 0x8b3

Hsu was freed without the party: set with FLAG_HSU_RESCUED when the party comes back from Lama Temple after Xian has heard of the accident. While it is set, Xian's people do not thank the party for the rescue.

Used by LeaveForTheWorldMap.

Line 139

FLAG_ALTIN_PEAK_FIRST_BEAST_ROUTE_SEEN

#define FLAG_ALTIN_PEAK_FIRST_BEAST_ROUTE_SEEN 0x904

Room 1's water beast has been seen hopping along its first and its second route.

Line 153

FLAG_ALTIN_PEAK_BOULDER_FALLEN

#define FLAG_ALTIN_PEAK_BOULDER_FALLEN 0x908

Room 9's boulder has fallen and rolled down after the party leader.

Line 156

FLAG_BABI_CALLED_PARTY_BACK

#define FLAG_BABI_CALLED_PARTY_BACK 0x961

Babi has called the party back once as it made to leave without him.

Used by AltmillerCave_BabiCallsPartyBack, gAltmillerCave_Events2.

Line 167

FLAG_BABI_SAVED

#define FLAG_BABI_SAVED 0x962

The party has saved Babi in Altmiller Cave with his Mystic Draught; Tolbi then holds the Colosso finals, and its scenes read this as the finals day.

Used by AltmillerCave_BabiCallsPartyBack, AltmillerCave_Initialize, AltmillerCave_RestoreBabiAndInviteParty, BabiPalace_ApplyEntryState, ColosseumEntrance_GetPlacements, ColosseumEntrance_UpdateEntranceCells, Event_CrowdRecognizesIsaac, Event_DiscussLuckyGuessSeats, Event_DiscussLuckyGuessWinnings, Event_DiscussSeating, Event_OfferLuckyGuess, Scene_GetEvents, Scene_GetPlacements, TolbiInteriors_SelectEvents, TolbiInteriors_TalkToArmorShopkeeper, TolbiInteriors_TalkToItemShopkeeper, TolbiInteriors_TalkToPriest, TolbiInteriors_TalkToWeaponShopkeeper, gAltmillerCave_Events2, gColosseumEntranceEvents3, gTolbiSpringEventsOther.

Line 170

FLAG_BABI_LIGHTHOUSE_ROOM2_ENTRANCE_10_USED

#define FLAG_BABI_LIGHTHOUSE_ROOM2_ENTRANCE_10_USED 0x980

Arrival through room 2's entrance 10 changes its tiles and collision; entrances 10 and 11 restore those changes on later visits.

Used by BabiLighthouse_SetupScene.

Line 178

FLAG_BABI_LIGHTHOUSE_DOOR_OPEN

#define FLAG_BABI_LIGHTHOUSE_DOOR_OPEN 0x985

The stone door that Reveal's switch opens stands open.

Used by BabiLighthouse_CloseTruthDoor, BabiLighthouse_InspectTruthDoorSwitch, BabiLighthouse_OpenTruthDoor, BabiLighthouse_RefreshTruthDoorTiles, BabiLighthouse_SetupScene.

Line 180

FLAG_BABI_LIGHTHOUSE_PURSUIT_ASKED

#define FLAG_BABI_LIGHTHOUSE_PURSUIT_ASKED 0x988

Iodem and Faran have asked the party to follow Sheba's kidnappers.

Used by BabiLighthouse_DiscussPursuit, BabiLighthouse_SetupScene, gBabiLighthouse_Events1.

Line 182

FLAG_IODEM_AT_BABI_LIGHTHOUSE

#define FLAG_IODEM_AT_BABI_LIGHTHOUSE 0x98a

Set with it: Iodem has come to Babi Lighthouse, and from then on he no longer leaves the party in Suhalla's inn or Gondowan Cave.

Used by BabiLighthouse_DiscussPursuit, Event_IodemAsksWhyTurningBack, Event_IodemQuestionsWoundedSoldiers.

Line 185

FLAG_BABI_LIGHTHOUSE_DOOR_SHOWN

#define FLAG_BABI_LIGHTHOUSE_DOOR_SHOWN 0x989

The party has opened the door before Iodem and Faran, who stay behind.

Used by BabiLighthouse_ExplainTruthDoor, BabiLighthouse_OpenTruthDoor, BabiLighthouse_SetupScene, gBabiLighthouse_Events1.

Line 187

FLAG_BABI_PALACE_FINALS_REST_OFFERED

#define FLAG_BABI_PALACE_FINALS_REST_OFFERED 0x966

The attendant has offered the beds for the night before the finals.

Used by BabiPalace_ApplyEntryState, BabiPalace_OfferRest.

Line 194

FLAG_BABI_PALACE_FINALS_BEDS_OPEN

#define FLAG_BABI_PALACE_FINALS_BEDS_OPEN 0x967

While set, the beds can be used during the finals.

Used by BabiPalace_ApplyEntryState, BabiPalace_OfferRest, gBabiPalace_EventsColosso.

Line 196

FLAG_SHEBA_NOTICED_MIND_READ

#define FLAG_SHEBA_NOTICED_MIND_READ 0x968

Sheba has felt the party read her mind.

Used by BabiPalace_ReadShebasMind.

Line 198

FLAG_BABI_PALACE_BEDS_OPEN

#define FLAG_BABI_PALACE_BEDS_OPEN 0x969

While set, the beds can be used before the finals.

Used by BabiPalace_ShowBeds, gBabiPalace_EventsOther.

Line 200

FLAG_IODEM_HEARD_SOLDIERS

#define FLAG_IODEM_HEARD_SOLDIERS 0x96b

The soldiers have come back from Altmiller Cave to Iodem without Babi.

Used by BabiPalace_HearSoldiersReport, gBabiPalace_EventsOther, gBabiPalace_PlacementsOther.

Line 203

FLAG_BABI_PALACE_GUARD_GAVE_WORD

#define FLAG_BABI_PALACE_GUARD_GAVE_WORD 0x96c

A courtyard guard has passed on Babi's word to go to the colosseum.

Used by BabiPalace_PassOnBabisWord, gBabiPalace_Events2Colosso.

Line 205

FLAG_BABI_PALACE_GUARD_THANKED_PARTY

#define FLAG_BABI_PALACE_GUARD_THANKED_PARTY 0x96d

The other courtyard guard has thanked the party for saving Babi.

Used by BabiPalace_ThankForSavingBabi.

Line 207

FLAG_BABI_SPOKE_AFTER_COLOSSO

#define FLAG_BABI_SPOKE_AFTER_COLOSSO 0x96f

Babi and Iodem have spoken with the party after Colosso.

Used by BabiPalace_ApplyEntryState, Event_ReadSoldierMind, Event_SoldierAsksAboutCrossing, Event_TalkToInnkeeper, Event_TalkToPriest, Event_TalkToShopkeeper, Scene_GetEvents, Scene_GetPlacements, Scene_Initialize, gBabiPalace_PlacementsAfterColosso, gSuhallaGateEventsOther.

Line 209

FLAG_BABI_PALACE_HARD_NUT

#define FLAG_BABI_PALACE_HARD_NUT 0xf9e

A jar in the scholars' room, which is drawn on Vale's map (vale_babi.c).

Used by gValeBabi_ScholarsEvents, gValeBabi_ScholarsLaterEvents.

Line 213

FLAG_KALAY_HEARD_OF_COLOSSO_TOUR

#define FLAG_KALAY_HEARD_OF_COLOSSO_TOUR 0x910

The inn's guests told the party about the Colosso tour to Tolbi.

Used by KalayInteriors_TalkToInnkeeper, KalayInteriors_TalkToTourGuide, Kalay_WatchTourGroupDeparture.

Line 228

FLAG_IMIL_HEARD_MIA_WENT_TO_COUPLE

#define FLAG_IMIL_HEARD_MIA_WENT_TO_COUPLE 0x82a

Mia's second apprentice told the party Mia went to the old couple's house.

Used by Imil_Initialize, Imil_TalkToSecondApprentice.

Line 234

FLAG_IMIL_MET_MIA

#define FLAG_IMIL_MET_MIA 0x82b

Mia healed the old man, and the party saw the Mercury Lighthouse lit.

Used by Imil_Initialize, Imil_MeetMiaAtOldCouplesHouse, Imil_ReadOldWomanMind, Imil_TalkToOldMan, gImil_InteriorEvents.

Line 236

FLAG_IMIL_APPRENTICE_OFFERED_HEALING

#define FLAG_IMIL_APPRENTICE_OFFERED_HEALING 0x82d

Her apprentice told the party she can act as its healer in the sanctum.

Used by Imil_MiaSaysFarewellToApprentices, Imil_TalkToApprentice.

Line 238

FLAG_FUCHIN_FALLS_DRAGONS_EYE_SET

#define FLAG_FUCHIN_FALLS_DRAGONS_EYE_SET 0x820

The Dragon's Eye is set in the dragon statue, which opened the hidden path.

Used by Fuchin_LightDragonWithEye, Fuchin_SearchDragonStatue, ImilFuchinFalls_PrepareRoom, gImilFuchinFalls_DragonRoomEvents.

Line 243

FLAG_KALAY_DOCKS_CARRYING_MESSAGE

#define FLAG_KALAY_DOCKS_CARRYING_MESSAGE 0x8a6

The father on the Kalay docks asked the party to take a message to his daughter in Tolbi, and the party agreed.

Used by KalayTolbiDocks_TalkToWaitingDaughter, KalayTolbiDocks_TalkToWorriedFather.

Line 249

FLAG_TOLBI_DOCKS_PASSENGER_MET_PARTY

#define FLAG_TOLBI_DOCKS_PASSENGER_MET_PARTY 0x8aa

A passenger on the Tolbi docks walked up to the party as it arrived.

Used by KalayTolbiDocks_PassengerGreetsArrivals, KalayTolbiDocks_PrepareTolbiDocks, gKalayTolbiDocks_TolbiEvents.

Line 254

FLAG_TOLBI_DOCKS_CONFRONTATION_SEEN

#define FLAG_TOLBI_DOCKS_CONFRONTATION_SEEN 0x8ab

The passengers confronted the tour guides and their bodyguard.

Used by KalayTolbiDocks_PassengersConfrontTourGuide, KalayTolbiDocks_PrepareTolbiDocks, TolbiInteriors_ApplyEntryState, gKalayTolbiDocks_TolbiEventsStranded.

Line 256

FLAG_KOLIMA_CURSE_WITNESSED

#define FLAG_KOLIMA_CURSE_WITNESSED 0x843

The party has seen the curse fall, in Kolima or on the forest bridge.

Used by KolimaForestBridge_Initialize, KolimaForestBridge_WitnessForestCurse, Kolima_Initialize, Kolima_WitnessForestCurse, gKolimaPlacements1.

Line 260

FLAG_KOLIMA_BRIDGE_COLLAPSED

#define FLAG_KOLIMA_BRIDGE_COLLAPSED 0x847

Kolima's bridge fell as the party crossed it.

Used by Kolima_RestoreBridgeState, Kolima_ShowBridgeCollapse, WorldMap_ApplyMapRotationAndMode, gKolimaEvents3.

Line 262

FLAG_RETURNED_FROM_VENUS_LIGHTHOUSE

#define FLAG_RETURNED_FROM_VENUS_LIGHTHOUSE 0x9a7

The party is back from Venus Lighthouse, by the aerie's exit.

Used by LaliveroInteriors_GetEvents, LaliveroInteriors_GetPlacements, Lalivero_GetEvents, Lalivero_GetPlacements, Lalivero_Initialize, Scene_Initialize, TalkToInnkeeper, TalkToPriest, TalkToShopkeeper32, TalkToShopkeeper33, TalkToShopkeeper34, VenusLighthouseAerie_StageShebasFall.

Line 272

FLAG_SAW_SHIP_FROM_VENUS_LIGHTHOUSE

#define FLAG_SAW_SHIP_FROM_VENUS_LIGHTHOUSE 0x9bf

The party saw the ship from Venus Lighthouse before coming back.

Used by Lalivero_Initialize, ReceiveBlackOrb, ReportToFaran, WorldMap_RunBlackOrbScene.

Line 274

FLAG_IODEM_ASKED_TO_MEET

#define FLAG_IODEM_ASKED_TO_MEET 0x9bc

Iodem asked the party to wait for him outside.

Used by IodemCallsOut, TalkToIodem, gFaranHouseEventsAfterLighthouse.

Line 279

FLAG_GUARDS_SUSPECT_KALAY

#define FLAG_GUARDS_SUSPECT_KALAY 0x85a

Set on the world map; from then on the east guard asks whether the party came from Kalay.

Used by Event_EnterTransferRoute, Event_ReadEastGuardsThoughts, Event_TalkToEastGuard, WorldMap_DepartWithTravelers, WorldMap_GetPlacements, WorldMap_Initialize.

Line 283

FLAG_LUNPA_GATE_GUARD_SAW_HAMMET

#define FLAG_LUNPA_GATE_GUARD_SAW_HAMMET 0x9af

The gate's left guard has recognized Hammet with the party.

Used by Event_ReadLeftGuardsThoughts, Event_TalkToLeftGuard.

Line 285

FLAG_LUNPA_FORTRESS_TRAP_SEEN

#define FLAG_LUNPA_FORTRESS_TRAP_SEEN 0x942

The party has seen Hammet's rescue up to Dodonpa's trap; a retry after losing the battle skips to the trap.

Used by Event_FindHammet.

Line 298

FLAG_LUNPA_FORTRESS_FIRST_SWITCH_UNCOVERED

#define FLAG_LUNPA_FORTRESS_FIRST_SWITCH_UNCOVERED 0x944

Whirlwind has blown away what hid the first switch, the passage and the second switch.

Used by Event_BlowAwayFirstSwitchCover, LunpaFortress_InitializeColumnRoom, Scene_Initialize.

Line 302

FLAG_LUNPA_FORTRESS_REWARD_TAKEN

#define FLAG_LUNPA_FORTRESS_REWARD_TAKEN 0x94e

Donpa's reward, the Djinni in his room, has joined the party.

Used by Event_DjinniJoins, Event_TalkToDonpa.

Line 312

FLAG_MCCOY_PALACE_ADMITTED

#define FLAG_MCCOY_PALACE_ADMITTED 0x84a

The gate guards have let the party into the palace.

Used by Bilibin_RestoreVillageActors, Event_GuardsArrestParty, Event_McCoyRewardsParty, Event_TalkToEastGuard, Garden_ApplyProgress, gMcCoyPalaceGardenEvents.

Line 323

FLAG_MCCOY_PALACE_BARRICADE_HINT

#define FLAG_MCCOY_PALACE_BARRICADE_HINT 0x84f

After McCoy turned the party away, his escort let slip that the barricade may not need a key.

Used by Event_EscortHintsAtBarricade, Event_McCoyRewardsParty, Garden_ApplyProgress, Scene_GetPlacements, Scene_Initialize, gMcCoyPalaceEvents, gMcCoyPalaceGardenEvents.

Line 327

FLAG_MCCOY_PALACE_PARTY_REWARDED

#define FLAG_MCCOY_PALACE_PARTY_REWARDED 0x85e

The escort has seen the party off after McCoy's reward.

Used by Event_EscortSeesPartyOff, Garden_ApplyProgress, Scene_Initialize.

Line 329

FLAG_MCCOY_PALACE_JOB_REFUSED

#define FLAG_MCCOY_PALACE_JOB_REFUSED 0x85f

The party refused McCoy's job at the first audience.

Used by Event_AudienceWithMcCoy.

Line 331

FLAG_MIA_SENSED_SOMEONE_INSIDE

#define FLAG_MIA_SENSED_SOMEONE_INSIDE 0x870

Mia has told the party she senses someone inside the lighthouse.

Line 337

FLAG_MIA_OPENED_MERCURY_LIGHTHOUSE

#define FLAG_MIA_OPENED_MERCURY_LIGHTHOUSE 0x871

The statue is moved and Mia's Ply has opened the lighthouse door.

Line 339

FLAG_MIA_ENTERED_MERCURY_LIGHTHOUSE

#define FLAG_MIA_ENTERED_MERCURY_LIGHTHOUSE 0x872

Past the Lizard Man, Mia has gone on into the lighthouse.

Line 341

FLAG_MERCURY_LIGHTHOUSE_GATE_HELD_OPEN

#define FLAG_MERCURY_LIGHTHOUSE_GATE_HELD_OPEN 0x874

The block rests on the floor switch and holds the gate open.

Used by MercuryLighthouse_OpenGateWithMovedBlock.

Line 344

FLAG_MERCURY_LIGHTHOUSE_PLY_ACTIVATED

#define FLAG_MERCURY_LIGHTHOUSE_PLY_ACTIVATED 0x875

Ply in the entrance hall: the lights cycle and the pillar routes open.

Line 346

FLAG_MERCURY_LIGHTHOUSE_CHANNELS_OPEN

#define FLAG_MERCURY_LIGHTHOUSE_CHANNELS_OPEN 0x876

All three channel blocks are in place and the water runs.

Used by MercuryLighthouse_ExitWhenChannelsOpen.

Line 348

FLAG_MERCURY_LIGHTHOUSE_STATUE_FELL

#define FLAG_MERCURY_LIGHTHOUSE_STATUE_FELL 0x877

The sliding statue has fallen through to the floor below.

Used by MercuryLighthouse_StartStatueSlide.

Line 350

FLAG_MERCURY_LIGHTHOUSE_STAIR_GATE_HELD_OPEN

#define FLAG_MERCURY_LIGHTHOUSE_STAIR_GATE_HELD_OPEN 0x878

The block rests on the stair gate's floor switch and holds it open.

Used by MercuryLighthouse_OpenStairGateWithMovedBlock.

Line 352

FLAG_MERCURY_AERIE_CONFRONTATION_DONE

#define FLAG_MERCURY_AERIE_CONFRONTATION_DONE 0x880

The aerie's confrontation with Saturos, the battle and Alex's visit are over; set with FLAG_SATUROS_BEATEN_AT_MERCURY.

Used by MercuryLighthouseAerie_AlexAppears, gMercuryLighthouseAerieEvents.

Line 355

FLAG_SATUROS_BEATEN_AT_MERCURY

#define FLAG_SATUROS_BEATEN_AT_MERCURY 0x881

Saturos is beaten at Mercury Lighthouse: the Hermes fountain at its foot flows again.

Used by Bilibin_RestoreRiverActors, Imil_GetPlacements, Imil_Initialize, Imil_TalkToApprentice, Imil_TalkToArmorMerchant, Imil_TalkToCountingChild, Imil_TalkToInnkeeper, Imil_TalkToItemMerchant, Imil_TalkToOldMan, Imil_TalkToWeaponMerchant, MercuryLighthouseAerie_AlexAppears, gBilibinEvents3.

Line 358

FLAG_MOGALL_FOREST_LED_TO_KILLER_APE

#define FLAG_MOGALL_FOREST_LED_TO_KILLER_APE 0x89d

The last guiding ape has led the party to the Killer Ape's hiding place.

Used by MogallForest_ApeLeadsToKillerApe, gMogallForestEvents3.

Line 363

FLAG_IODEM_MET_WOUNDED_SOLDIERS

#define FLAG_IODEM_MET_WOUNDED_SOLDIERS 0x9b0

Set at Babi's palace as his audience after Colosso begins; afterwards Suhalla's people talk of the Tolbi soldiers the sandstorms brought there. Also uses FLAG_BABI_SPOKE_AFTER_COLOSSO. Iodem has found the wounded soldiers at Suhalla's inn and asked for Sheba.

Used by Event_IodemAsksWhetherToPressOn, Event_IodemQuestionsGuards, Event_IodemQuestionsWoundedSoldiers, gSuhallaInteriorsEventsAfterAudience, gSuhallaInteriorsPlacementsAfterAudience.

Line 370

FLAG_SUHALLA_GATE_ENTERED_FROM_SOUTH

#define FLAG_SUHALLA_GATE_ENTERED_FROM_SOUTH 0x8fb

The side the party last came through, which Retreat returns them to.

Used by Event_LeaveForWorldMap, Scene_Initialize.

Line 376

FLAG_SUHALLA_DESERT_TALKED_OF_SHEBA

#define FLAG_SUHALLA_DESERT_TALKED_OF_SHEBA 0x9b5

search on or go to Lalivero

Used by Event_IodemAsksWhetherToPressOn.

Line 381

FLAG_SUHALLA_DESERT_IODEM_WARNED

#define FLAG_SUHALLA_DESERT_IODEM_WARNED 0x9b6

Iodem warned of a sandstorm. "A sandstorm!"

Used by SuhallaDesert_RaiseStorm.

Line 383

FLAG_TOLBI_SHIP_MONSTERS_SIGHTED

#define FLAG_TOLBI_SHIP_MONSTERS_SIGHTED 0x8f0

The ship's place plays music 29, the monsters' theme, instead of 41.

Used by TolbiShipInteriors_FightMonstersInHold, TolbiShipMast_RunAvastScene, TolbiShipMast_RunLandingSequence, TolbiShipMast_ShowMonsters.

Line 398

FLAG_TOLBI_SHIP_CREW_WONDERED_AT_DELAY

#define FLAG_TOLBI_SHIP_CREW_WONDERED_AT_DELAY 0x920

The crew have wondered what became of the replacement ship.

Used by TolbiShipDeck_PlaceWaitingPassengers, TolbiShipDeck_WatchCrewDecideToSail, TolbiShipInteriors_WatchCrewWonderAtDelay, gTolbiShipDeckEvents, gTolbiShipInteriors_CabinEvents.

Line 401

FLAG_TOLBI_SHIP_CAPTAIN_DECIDED_TO_SAIL

#define FLAG_TOLBI_SHIP_CAPTAIN_DECIDED_TO_SAIL 0x921

The party has heard that the captain decided to sail. "But the captain decided to set sail just a second ago."

Used by TolbiShipInteriors_DiscussLaunchingWithoutAnchor, TolbiShipInteriors_SetUpCabin, TolbiShipInteriors_TalkToCaptain, TolbiShipInteriors_TalkToCaptainsCabinActor10, gTolbiShipInteriors_CabinEvents.

Line 404

FLAG_TOLBI_SHIP_ANCHOR_CHARM_RETURNED

#define FLAG_TOLBI_SHIP_ANCHOR_CHARM_RETURNED 0x925

The party gave back the captain's Anchor Charm and agreed to protect the ship.

Used by TolbiShipDeck_ApplyEntryState, TolbiShipDeck_GetPlacements, TolbiShipDeck_TalkToWaitingPassenger21, TolbiShipDeck_TalkToWaitingPassenger24, TolbiShipInteriors_ReturnLuckyAnchor, TolbiShipInteriors_SelectPlacements, TolbiShipInteriors_SetUpCabin, TolbiShipInteriors_SetUpHold, TolbiShipInteriors_SetUpRowingDeck, TolbiShipInteriors_TalkToCaptain, TolbiShipInteriors_TalkToPriest, TolbiShipInteriors_TalkToWaitingPassenger10, TolbiShipInteriors_TalkToWaitingPassenger8, TolbiShipMast_Initialize, gTolbiShipDeckEvents, gTolbiShipInteriors_CabinEvents, gTolbiShipInteriors_HoldEvents.

Line 407

FLAG_TOLBI_SHIP_SAILING_WITHOUT_REPLACEMENT

#define FLAG_TOLBI_SHIP_SAILING_WITHOUT_REPLACEMENT 0x926

The ship has set sail without its replacement. "Our replacement never arrived, but we're shoving off just the same."

Used by TolbiShipInteriors_ApplyEntryState, TolbiShipInteriors_AskForReplacementOarsmen, TolbiShipInteriors_SetUpRowingDeck.

Line 410

FLAG_TOLBI_SHIP_FIRST_ATTACK_REPELLED

#define FLAG_TOLBI_SHIP_FIRST_ATTACK_REPELLED 0x928

The monster attacks fought off. After the first an oarsman is hurt, and from then on passengers the party chooses take the empty seats.

Used by TolbiShipDeck_ApplyEntryState, TolbiShipDeck_GetEvents, TolbiShipDeck_GetPlacements, TolbiShipInteriors_ApplyEntryState, TolbiShipInteriors_EndFirstAttack, TolbiShipInteriors_FightMonstersInHold, TolbiShipInteriors_InstallRowingDeckActors, TolbiShipInteriors_SelectEvents, TolbiShipInteriors_SelectPlacements, TolbiShipInteriors_SetUpCabin, TolbiShipInteriors_SetUpHold, TolbiShipInteriors_SetUpRowingDeck, TolbiShipInteriors_ShowRowing, TolbiShipInteriors_TalkToCaptain, TolbiShipInteriors_TalkToPriest, TolbiShipMast_Initialize, gTolbiShipInteriors_CabinEvents, gTolbiShipMast_Events.

Line 414

FLAG_TOLBI_SHIP_FIRST_SEAT_ROWERS

#define FLAG_TOLBI_SHIP_FIRST_SEAT_ROWERS 0x92c

The passengers chosen to row: a group of nine flags for each empty seat, one flag for each passenger, in the order of their actors from 8.

Used by TolbiShipDeck_GetRowerAtSeat, TolbiShipDeck_GetSeatStroke, TolbiShipInteriors_AskPassenger10ToRow, TolbiShipInteriors_AskPassenger11ToRow, TolbiShipInteriors_AskPassenger12ToRow, TolbiShipInteriors_AskPassenger13ToRow, TolbiShipInteriors_AskPassenger14ToRow, TolbiShipInteriors_AskPassenger15ToRow, TolbiShipInteriors_AskPassenger16ToRow, TolbiShipInteriors_AskPassenger8ToRow, TolbiShipInteriors_AskPassenger9ToRow, TolbiShipInteriors_DismissReplacementRowers, TolbiShipInteriors_FindFirstSetFlag, TolbiShipInteriors_HideSelectedPassengers, TolbiShipInteriors_ReachIsland, TolbiShipInteriors_ReadRower18Mind, TolbiShipInteriors_ReadRower19Mind, TolbiShipInteriors_ReadRower20Mind, TolbiShipInteriors_ReadRower21Mind, TolbiShipInteriors_ReadRower22Mind, TolbiShipInteriors_ReadRower23Mind, TolbiShipInteriors_ReadRower24Mind, TolbiShipInteriors_ReadRower25Mind, TolbiShipInteriors_RunSceneCommand, TolbiShipInteriors_TalkToRower18, TolbiShipInteriors_TalkToRower19, TolbiShipInteriors_TalkToRower20, TolbiShipInteriors_TalkToRower21, TolbiShipInteriors_TalkToRower22, TolbiShipInteriors_TalkToRower23, TolbiShipInteriors_TalkToRower24, TolbiShipInteriors_TalkToRower25, TolbiShipMast_GetSeatRowValue.

Line 420

FLAG_TOLBI_SHIP_REACHED_TOLBI

#define FLAG_TOLBI_SHIP_REACHED_TOLBI 0x93e

The ship reached Tolbi. "The ship has arrived safely"

Used by KalayTolbiDocks_GetEvents, KalayTolbiDocks_GetPlacements, TolbiShipDeck_ApplyEntryState, TolbiShipDeck_GetEvents, TolbiShipDeck_GetPlacements, TolbiShipInteriors_ApplyEntryState, TolbiShipInteriors_SelectEvents, TolbiShipInteriors_SelectPlacements, TolbiShipInteriors_SetUpCabin, TolbiShipInteriors_SetUpHold, TolbiShipInteriors_SetUpRowingDeck, TolbiShipInteriors_TalkToPriest, TolbiShipMast_Initialize, WorldMap_CompleteTransfer, gTolbiShipInteriors_HoldEvents.

Line 425

FLAG_VALE_STORM

#define FLAG_VALE_STORM 0x834

The prologue's stormy night: lightning over Vale, the rockslide and the monsters loose in the village.

Used by Event_SentToAidElders, Event_TravelersLeaveAfterBattle, ValeBabi_CloseScreenAndExit, ValeBabi_GetEvents, ValeBabi_GetExits, ValeBabi_Initialize, ValeHome_GetEvents, ValeHome_GetExits, ValeHome_GetPlacements, ValeHome_Initialize, ValeInteriors_GetEvents, ValeInteriors_GetExits, ValeInteriors_Initialize, ValeInteriors_RequestWindowExit, ValeKraden_GetEvents, ValeKraden_Initialize, ValeStorm_Initialize, Vale_RequestBackdropExit.

Line 438

FLAG_REACHED_KALAY

#define FLAG_REACHED_KALAY 0x87a

Set whenever Kalay is entered; Vale's villagers then talk of the party's journey.

Used by Event_AskAboutJourney, Event_EnterIsaacsHouse, Event_TalkToArmorShopkeeper, Event_TalkToInnkeeper, Event_TalkToItemShopkeeper, Event_TalkToWeaponShopkeeper, Kalay_Initialize, LamakanDesert_GetPlacements, ValeBabi_GetEvents, ValeBabi_GetPlacements, ValeBabi_Initialize, ValeHome_GetEvents, ValeHome_GetPlacements, ValeHome_Initialize, ValeHome_SetProgressFlagsAndExit, ValeInteriors_GetEvents, ValeInteriors_GetPlacements, ValeInteriors_Initialize, ValeKraden_GetEvents, ValeKraden_Initialize, Vale_GetEvents, Vale_GetPlacements.

Line 441

FLAG_OVERHEARD_KRADEN

#define FLAG_OVERHEARD_KRADEN 0x800

Kraden wondered aloud about the strangers

Used by Event_OverhearKraden, ValeHome_SetProgressFlagsAndExit.

Line 445

FLAG_VALE_ROCKSLIDE_SURVIVOR_GAVE_UP

#define FLAG_VALE_ROCKSLIDE_SURVIVOR_GAVE_UP 0x82f

The man hurt in the rockslide believes he will die.

Used by Event_TalkToRockslideSurvivor, gValeKraden_StormEvents.

Line 447

FLAG_VALE_ROCKSLIDE_SURVIVOR_ESCAPED

#define FLAG_VALE_ROCKSLIDE_SURVIVOR_ESCAPED 0x839

He found he was unhurt and ran to the plaza.

Used by Event_TalkToRockslideSurvivor, ValeHome_SetProgressFlagsAndExit, ValeKraden_Initialize.

Line 449

FLAG_VALE_STORM_MONSTER_FOUGHT

#define FLAG_VALE_STORM_MONSTER_FOUGHT 0x900

A monster was fought on the stormy night: Vale's music changes (song 23).

Used by Event_FightFirstMonster, Event_FightFourthMonster, Event_FightSecondMonster, Event_FightThirdMonster.

Line 453

FLAG_VALE_KRADEN_JAR_ELIXIR

#define FLAG_VALE_KRADEN_JAR_ELIXIR 0xf41

The jar's Elixir by the cottage; after Kalay it is searchable only from the third patch.

Used by gValeKraden_Events, gValeKraden_EventsAfterKalay.

Line 456

FLAG_VALE_ASKED_IF_GOING_TO_KRADEN

#define FLAG_VALE_ASKED_IF_GOING_TO_KRADEN 0x806

A villager asked whether Isaac is going to Kraden's cottage. "Do you need to go past here? You must be going to Kraden's cottage..."

Used by Event_WarnAboutGoingBeyondKradensCottage, ValeHome_SetProgressFlagsAndExit.

Line 461

FLAG_VALE_ANGRY_VILLAGER_ARGUED

#define FLAG_VALE_ANGRY_VILLAGER_ARGUED 0x807

A villager has scolded Garet once. "Garet, you make me so mad sometimes!"

Used by Event_ArgueWithTheAngryVillager, ValeHome_SetProgressFlagsAndExit.

Line 464

FLAG_VALE_ASKED_IF_JENNA_IS_BACK

#define FLAG_VALE_ASKED_IF_JENNA_IS_BACK 0x81f

Back from Kalay, a villager asked whether Jenna is back yet.

Used by Event_AskWhetherJennaHasReturned.

Line 466

FLAG_VALE_WARNED_AGAINST_MT_ALEPH

#define FLAG_VALE_WARNED_AGAINST_MT_ALEPH 0x823

A villager stopped Isaac and warned him off the mountain. "You're not planning on sneaking up to Mt. Aleph..."

Used by Event_RepeatMtAlephWarningAtEitherPause, Event_RepeatMtAlephWarningFromFirstApproach, Event_RepeatMtAlephWarningFromSecondApproach, Event_WarnAgainstSneakingUpMtAleph, ValeHome_SetProgressFlagsAndExit.

Line 469

FLAG_VALE_STORM_FIRST_ROCK_FELL

#define FLAG_VALE_STORM_FIRST_ROCK_FELL 0x830

The four rocks that fall across the paths (actors 11 to 14).

Used by Event_Rock11Falls, ValeHome_SetProgressFlagsAndExit, ValeStorm_Initialize.

Line 473

FLAG_VALE_STORM_BUMPED_INTO_VILLAGER

#define FLAG_VALE_STORM_BUMPED_INTO_VILLAGER 0x835

A villager running out of his house shoved Isaac. "Huh? Isaac?"

Used by Event_LeaveByExit6, ValeHome_SetProgressFlagsAndExit, ValeStorm_MeetVillagerAtExit6.

Line 479

FLAG_VALE_STORM_HEARD_GARET

#define FLAG_VALE_STORM_HEARD_GARET 0x836

Isaac heard Garet struggling with his things. "Ugh... Hrnghhh..."

Used by Event_GaretCallsAfterIsaac, Event_HearGaretStruggling, ValeHome_SetProgressFlagsAndExit.

Line 482

FLAG_VALE_STORM_SAW_RIVER_RESCUE

#define FLAG_VALE_STORM_SAW_RIVER_RESCUE 0x83a

Isaac saw the villagers trying to pull Felix from the river.

Used by Event_WitnessRiverRescue, ValeHome_SetProgressFlagsAndExit, ValeStorm_Initialize.

Line 486

FLAG_VALE_STORM_RIVER_GATHERING_SEEN

#define FLAG_VALE_STORM_RIVER_GATHERING_SEEN 0x841

Jenna came back to the river and the scene there ended with ValeStorm_ShowBoulderSweepingDownriver. "Mom! Dad! We're back!"

Used by Event_GatherAfterRiverRescue, Event_LeaveByExit2, Event_Rock11Falls, Event_Rock12Falls, Event_Rock13Falls, Event_Rock14Falls, Event_TalkToGaret, ValeHome_SetProgressFlagsAndExit, ValeStorm_Initialize.

Line 489

FLAG_VALE_STORM_GARET_LEFT

#define FLAG_VALE_STORM_GARET_LEFT 0x842

Garet ran off, leaving Isaac alone. "Isaac!"

Used by Event_LeaveByExit2, ValeHome_Initialize, ValeHome_SetProgressFlagsAndExit, ValeStorm_GaretLeavesIsaac, ValeStorm_Initialize.

Line 491

FLAG_VALE_STORM_SENT_TO_PLAZA

#define FLAG_VALE_STORM_SENT_TO_PLAZA 0x87b

Dora and Kyle sent Isaac to the plaza.

Used by Event_DoraSendsIsaacToThePlaza, ValeStorm_Initialize.

Line 493

FLAG_VALE_STORM_SENT_TO_AID_ELDERS

#define FLAG_VALE_STORM_SENT_TO_AID_ELDERS 0x840

On the stormy night, the villagers sent Isaac to aid the elders holding back the Boulder.

Used by Event_GatherAfterRiverRescue, Event_SentToAidElders, Event_TalkAboutHelping, ValeHome_Initialize, ValeHome_SetProgressFlagsAndExit.

Line 500

FLAG_VALE_FIRST_WHIRLWIND_TARGET_CLEARED

#define FLAG_VALE_FIRST_WHIRLWIND_TARGET_CLEARED 0x90b

Whirlwind cleared the three targets (actors 8 to 10) in the village.

Used by Event_ClearFirstWhirlwindTarget, ValeHome_Initialize, gValeHome_Events, gValeHome_EventsAfterKalay, gValeHome_EventsAfterLeaving.

Line 502

FLAG_READ_THOUGHTS_ABOUT_DORA

#define FLAG_READ_THOUGHTS_ABOUT_DORA 0x81c

Back from Kalay, Mind Read showed that Dora is ill.

Used by Event_ReadInnkeepersThoughts, Event_ReadThoughtsAboutDorasIllness, Event_VisitSickDora.

Line 508

FLAG_VISITED_SICK_DORA

#define FLAG_VISITED_SICK_DORA 0x81e

Isaac visited Dora in her sickbed and she got up.

Used by Event_VisitSickDora, gValeBabi_EventsAfterKalay.

Line 510

FLAG_VALE_WOODEN_BOX_HERB

#define FLAG_VALE_WOODEN_BOX_HERB 0xf47

The containers, set once each is searched; the last three hold their finds only once the party is back from Kalay.

Used by gValeBabi_Events, gValeBabi_EventsAfterKalay, gValeBabi_EventsAfterLeaving.

Line 513

FLAG_VALE_FAREWELL_HERB_RECEIVED

#define FLAG_VALE_FAREWELL_HERB_RECEIVED 0x81b

The item shopkeeper gave Isaac a Herb as a farewell gift.

Used by ValeHome_SetProgressFlagsAndExit, ValeInteriors_GiveFarewellHerb, gValeInteriors_EventsAfterKalay.

Line 522

FLAG_GARET_CAME_HOME

#define FLAG_GARET_CAME_HOME 0x81d

Back from Kalay, Garet surprised his family at home.

Used by Event_GaretComesHome, ValeHome_SetProgressFlagsAndExit, ValeInteriors_Initialize.

Line 524

FLAG_VALE_RETURNED_FROM_MT_ALEPH

#define FLAG_VALE_RETURNED_FROM_MT_ALEPH 0x879

Isaac and Garet followed the elders into the sanctum. They came down Mt. Aleph to do so.

Used by Event_ReturnFromMtAleph, SolSanctumEntrance_ApplyEntryState, ValeHome_SetProgressFlagsAndExit.

Line 535

FLAG_VAULT_MET_IVAN

#define FLAG_VAULT_MET_IVAN 0x850

Set when Ivan first shows the party his strange powers at the mayor's.

Used by Event_MeetIvan, Scene_Initialize.

Line 543

FLAG_VAULT_MAYOR_THANKED_PARTY

#define FLAG_VAULT_MAYOR_THANKED_PARTY 0x851

Set once the mayor has thanked the party for helping Ivan.

Used by Event_MayorAsksHelpForIvan.

Line 545

FLAG_VAULT_SUSPECTS_APPROACHED

#define FLAG_VAULT_SUSPECTS_APPROACHED 0x852

Set when the party first approaches the two suspects at the inn.

Used by Event_ApproachSuspects, Scene_Initialize, gVaultInteriors_Events.

Line 547

FLAG_VAULT_WATER_OF_LIFE_RECEIVED

#define FLAG_VAULT_WATER_OF_LIFE_RECEIVED 0x857

Set once the mayor has given the party the Water of Life.

Used by Event_MayorGivesWaterOfLife.

Line 549

FLAG_VAULT_CRATE_MOVED

#define FLAG_VAULT_CRATE_MOVED 0x859

Set once the crate is pushed aside, opening the passage behind it.

Used by Event_CheckCrateMoved, Scene_Initialize, gVaultInteriors_Events.

Line 551

#define FLAG_VAULT_IVAN_JOINED_ROD_SEARCH 0x856

Set when the party agrees to help Ivan find the rod; while it is set and the thieves are free, Ivan waits in Vault whenever the party leaves town.

Used by Event_MayorAsksHelpForIvan, Event_MeetIvan, Scene_Initialize, gVaultInteriors_Events.

Line 554

FLAG_VAULT_SUSPECTS_MIND_READ

#define FLAG_VAULT_SUSPECTS_MIND_READ 0x853

Set once Ivan has read the minds of the two cornered suspects.

Used by Event_ReadCorneredSuspectsMinds, Scene_Initialize, gVaultInteriors_Events.

Line 556

FLAG_VAULT_THIEVES_CONFRONTED

#define FLAG_VAULT_THIEVES_CONFRONTED 0x854

Set as the three thieves are confronted in the attic, before the battle.

Used by Event_FreeRooferAndConfrontThieves, Event_LeaveAttic, Scene_Initialize, gVaultInteriors_Placements.

Line 558

FLAG_VAULT_WARNED_OF_ESCAPED_THIEVES

#define FLAG_VAULT_WARNED_OF_ESCAPED_THIEVES 0x868

Set when, back in Vault after the thieves broke out, the mayor or the villager who spoke with him has warned the party of them. XXX: no scene here reads it; its reader would say what it gates.

Line 562

FLAG_XIAN_LUCKY_MEDAL_JAR

#define FLAG_XIAN_LUCKY_MEDAL_JAR 0xf6e

Xian: set once the jar's Lucky Medal is taken.

Line 586

FLAG_GOMA_CAVE_IVAN_REJOINED

#define FLAG_GOMA_CAVE_IVAN_REJOINED 0x865

Ivan has blown the ivy off the stump and rejoined the party.

Used by Event_IvanRejoins, Scene_Initialize, gGomaCaveEntranceEvents, gGomaCaveEntrancePlacements.

Line 599

FLAG_NYUNPA_ENLIGHTENED

#define FLAG_NYUNPA_ENLIGHTENED 0x88f

Nyunpa is enlightened, beyond words: he has passed away.

Used by MogallForest_Initialize.

Line 610

FLAG_FUCHIN_TEMPLE_VISITOR_HEARD_BRIDGE_OPEN

#define FLAG_FUCHIN_TEMPLE_VISITOR_HEARD_BRIDGE_OPEN 0x890

The visitor from Kolima heard that the bridge is open again.

Line 612

FLAG_FUCHIN_FALLS_ORB_OF_FORCE_FOUND

#define FLAG_FUCHIN_FALLS_ORB_OF_FORCE_FOUND 0xf14

The Orb of Force's chest in Fuchin Falls has been opened.

Used by gImilFuchinFalls_KiRoomEvents.

Line 618

FLAG_CROSSBONE_ISLE_FIRST_BLUE_DOOR_OPEN

#define FLAG_CROSSBONE_ISLE_FIRST_BLUE_DOOR_OPEN 0x9c0

The four blue doors in a row, then the red door.

Line 625

FLAG_CROSSBONE_ISLE_BANE_FIRST_ESCAPE

#define FLAG_CROSSBONE_ISLE_BANE_FIRST_ESCAPE 0x9c8

Bane's three escapes in the block room.

Line 628

FLAG_CROSSBONE_ISLE_FIRST_IVY_BLOWN_AWAY

#define FLAG_CROSSBONE_ISLE_FIRST_IVY_BLOWN_AWAY 0x8c4

The ivy in the first room: four flags from this one.

Used by CrossboneIsle_RestoreIvy, Event_BlowAwayIvy15, Event_BlowAwayIvy16, Event_BlowAwayIvy17, Event_BlowAwayIvy18.

Line 632

FLAG_CROSSBONE_ISLE_FIRST_GUARDS_DEFEATED

#define FLAG_CROSSBONE_ISLE_FIRST_GUARDS_DEFEATED 0x8c8

The nine guarded rooms: one flag each from these, in room order.

Used by CrossboneIsle_LeaveClearedRoom, Event_EnterGuardedRoom.

Line 634

FLAG_SOL_SANCTUM_FOUND

#define FLAG_SOL_SANCTUM_FOUND 0x809

Kraden has found the hall of statues. "This is it! We've found it!"

Used by Event_KradenFindsHall, Event_KradenStopsPartyLeaving, SolSanctumLunaSolRooms_Initialize, ValeHome_SetProgressFlagsAndExit.

Line 641

FLAG_SOL_SANCTUM_LUNA_SOL_ROOMS_SEEN

#define FLAG_SOL_SANCTUM_LUNA_SOL_ROOMS_SEEN 0x80a

Kraden has seen the Luna and Sol rooms and asked the party to search on.

Used by Event_KradenStopsPartyLeaving, Event_UpdateRoomTint, Event_UpdateRoomTintInverse, SolSanctumLunaSolRooms_Initialize, SolSanctumLunaSolRooms_IntroduceSolAndLunaRooms, ValeHome_SetProgressFlagsAndExit.

Line 643

FLAG_SOL_SANCTUM_NORTHWEST_SEAL_OPEN

#define FLAG_SOL_SANCTUM_NORTHWEST_SEAL_OPEN 0x80b

A statue stands on its seal and the seal's light shines.

Used by Event_CenterStatueMoved, SolSanctumLunaSolRooms_AnimateSavedStatueLights, SolSanctumLunaSolRooms_AreAllStatueLightsLit, SolSanctumLunaSolRooms_DrawAlternateCurrentStatueLights, SolSanctumLunaSolRooms_DrawCurrentStatueLights, SolSanctumLunaSolRooms_Initialize, SolSanctumStatue_Initialize, SolSanctumStatue_MoveUnusedNorthwestStatue, SolSanctumStatue_OpenNorthwestSeal, SolSanctumStatue_OpenSeal, ValeHome_SetProgressFlagsAndExit, gSolSanctumStatue_Events.

Line 645

FLAG_SOL_SANCTUM_LUNA_PICTURE_CHANGED

#define FLAG_SOL_SANCTUM_LUNA_PICTURE_CHANGED 0x810

Kraden has seen the picture of Luna change to Sol.

Used by Event_KradenSeesLunaPictureChange, Event_KradenStopsPartyLeaving, ValeHome_SetProgressFlagsAndExit.

Line 651

FLAG_SOL_SANCTUM_FLOOR_SYMBOL_SEEN

#define FLAG_SOL_SANCTUM_FLOOR_SYMBOL_SEEN 0x811

Kraden has seen the symbol on the floor change.

Used by Event_RiseToElementalStarRoom, Event_UpdateRoomTint, SolSanctumLunaSolRooms_DiscussFloorSymbolChangingToLuna, ValeHome_SetProgressFlagsAndExit.

Line 653

FLAG_SOL_SANCTUM_FALLING_LIGHTS_SEEN

#define FLAG_SOL_SANCTUM_FALLING_LIGHTS_SEEN 0x812

The statues' lights have flashed and fallen through the Luna room.

Used by SolSanctumLunaSolRooms_Initialize, SolSanctumStatue_OpenSeal, SolSanctumStatue_SelectStoryExit.

Line 655

FLAG_SOL_SANCTUM_STATUE_TRAP_SPRUNG

#define FLAG_SOL_SANCTUM_STATUE_TRAP_SPRUNG 0x813

The statues' lights have flashed as Kraden stood among them.

Used by SolSanctumLunaSolRooms_Initialize, SolSanctumLunaSolRooms_SpringStatueTrap, SolSanctumStatue_SelectStoryExit, ValeHome_SetProgressFlagsAndExit.

Line 657

FLAG_SOL_SANCTUM_ERUPTED

#define FLAG_SOL_SANCTUM_ERUPTED 0x814

The volcano has erupted and the sanctum's rooms rumble and shake. The volcano is Mt. Aleph.

Used by Event_KradenFindsHall, Event_KradenStopsPartyLeaving, Scene_Initialize, SolSanctumEntrance_ApplyEntryState, SolSanctumEntrance_RestoreInteriorState, SolSanctumEruption_PlayWiseOneRescue, SolSanctumLunaSolRooms_Initialize, SolSanctumRooms_Initialize, SolSanctumStatue_Initialize, ValeHome_SetProgressFlagsAndExit, gSolSanctumEntrance_Exits.

Line 660

FLAG_SOL_SANCTUM_LEFT_BEAM_SHINING

#define FLAG_SOL_SANCTUM_LEFT_BEAM_SHINING 0x816

The statues beside the hall's centre shine their beams.

Used by Event_CenterStatueMoved, SolSanctumStatue_Initialize, SolSanctumStatue_ShineLeftBeam, SolSanctumStatue_ShineRightBeam, gSolSanctumStatue_Events.

Line 662

FLAG_SOL_SANCTUM_STAR_ROOM_PASSAGE_OPEN

#define FLAG_SOL_SANCTUM_STAR_ROOM_PASSAGE_OPEN 0x819

The floor has opened over the way up to the Elemental Star room.

Used by Event_KradenStopsPartyLeaving, Event_RiseToElementalStarRoom, SolSanctumLunaSolRooms_Initialize, ValeHome_SetProgressFlagsAndExit.

Line 666

FLAG_SOL_SANCTUM_KRADEN_SAID_YOU_FOUND_IT

#define FLAG_SOL_SANCTUM_KRADEN_SAID_YOU_FOUND_IT 0x822

Kraden has praised Isaac after the seals' lights flashed. "You found it, Isaac."

Used by SolSanctumLunaSolRooms_AnimateSavedStatueLights, SolSanctumLunaSolRooms_Initialize.

Line 669

FLAG_SOL_SANCTUM_INNER_STATUES_SEEN

#define FLAG_SOL_SANCTUM_INNER_STATUES_SEEN 0x825

Kraden has seen the statues out of his reach behind the blocks.

Used by SolSanctumEntrance_InspectInnerStatues, SolSanctumEntrance_RestoreInteriorState, ValeHome_SetProgressFlagsAndExit.

Line 671

FLAG_SOL_SANCTUM_NORTHWEST_LIGHT_SHOWN

#define FLAG_SOL_SANCTUM_NORTHWEST_LIGHT_SHOWN 0x826

The light each seal shows in the Luna and Sol rooms, lit or dark.

Used by SolSanctumLunaSolRooms_AnimateSavedStatueLights, SolSanctumLunaSolRooms_DrawAlternateSavedStatueLights, SolSanctumLunaSolRooms_DrawSavedStatueLights, SolSanctumLunaSolRooms_Initialize.

Line 673

FLAG_SOL_SANCTUM_STARS_GIVEN_TO_ALEX

#define FLAG_SOL_SANCTUM_STARS_GIVEN_TO_ALEX 0x83e

The Jupiter Star is bagged and Alex holds the four Elemental Stars.

Used by Event_BagJupiterStarAndMeetSaturos, Event_TalkToJenna, Event_TalkToKraden, SolSanctumElementalStarRoom_Initialize, ValeHome_SetProgressFlagsAndExit, gSolSanctumElementalStarRoom_Events.

Line 681

FLAG_SOL_SANCTUM_ISAAC_SEARCHING_FOR_KRADEN

#define FLAG_SOL_SANCTUM_ISAAC_SEARCHING_FOR_KRADEN 0x896

Isaac agreed to look farther on while Kraden studies the rooms.

Used by Event_TalkToKraden, SolSanctumLunaSolRooms_IntroduceSolAndLunaRooms.

Line 684

FLAG_SOL_SANCTUM_FIRST_SMALL_JEWEL_FOUND

#define FLAG_SOL_SANCTUM_FIRST_SMALL_JEWEL_FOUND 0xf01

The chests: the Small Jewel for each minotaur relief, and a Herb.

Used by Event_InspectFirstMinotaurRelief, Event_SetFirstSmallJewel, ValeHome_SetProgressFlagsAndExit, gSolSanctumEntranceEvents1.

Line 686

FLAG_SANCTUM_QUEST_ACCEPTED

#define FLAG_SANCTUM_QUEST_ACCEPTED 0x9f0

Isaac accepted the Great Healer's request to go to Sol Sanctum.

Line 692

FLAG_VENUS_LIGHTHOUSE_ATTACK_TOLD

#define FLAG_VENUS_LIGHTHOUSE_ATTACK_TOLD 0x981

The man at the entrance has told of the attack and is gone.

Used by Event_HearOfTheAttack, Scene_RunEntrySetup, gVenusLighthousePlacements1.

Line 696

FLAG_VENUS_LIGHTHOUSE_FIRST_PATH

#define FLAG_VENUS_LIGHTHOUSE_FIRST_PATH 0x982

The path the statue opened: the first or the second of its two.

Used by Event_ReadFirstStatue, Event_SearchStatue, Scene_RunEntrySetup, TunnelRuins_Initialize.

Line 698

FLAG_VENUS_LIGHTHOUSE_BLOCK_AT_WALL

#define FLAG_VENUS_LIGHTHOUSE_BLOCK_AT_WALL 0x986

Garet has said the block by the wall can go no farther.

Used by Event_MoveBlockTowardWall.

Line 701

FLAG_VENUS_LIGHTHOUSE_BLOCK_CARRIED

#define FLAG_VENUS_LIGHTHOUSE_BLOCK_CARRIED 0x987

Carry has set that block down beyond the wall.

Used by Event_CarryBlockPastWall, Scene_RunEntrySetup.

Line 703

FLAG_BLACK_ORB_RETURNED

#define FLAG_BLACK_ORB_RETURNED 0x85d

The Black Orb did nothing on Babi's ship and was handed back.

Used by Event_UseBlackOrb, WorldMap_Initialize, gWorldMapEvents.

Line 707

Also, macros without a comment: FLAG_CHILDHOOD, FLAG_DJINNI_0, FLAG_VENUS_LIGHTHOUSE_LIT, FLAG_MERCURY_LIGHTHOUSE_LIT, FLAG_MARS_LIGHTHOUSE_LIT, FLAG_JUPITER_LIGHTHOUSE_LIT, FLAG_KEEP_MUSIC_HELD, FLAG_NOT_ON_MAP, FLAG_ITEM_USED_UP, FLAG_ITEM_USE, FLAG_DEBUG_BATTLE, FLAG_AUTO_BATTLE, FLAG_CHOOSING_COMMANDS, FLAG_LINK_BATTLE, FLAG_DJINN_TUTORIAL, FLAG_DJINN_TUTORIAL_PART_B, FLAG_LINK_PARTY_COUNT, FLAG_KEEP_PARTY_POSITION, FLAG_SHOW_LOCATION_NAME, FLAG_KEEP_LAYER_GRAPHICS, FLAG_SANCTUM_VISIT_PLANNED, FLAG_SOL_SANCTUM_ENTERED, FLAG_SEARCHING_FOR_HIDDEN_PASSAGE, FLAG_MET_SATUROS_AND_MENARDI, FLAG_SOL_SANCTUM_FIRST_GEM_PLACED, FLAG_SOL_SANCTUM_SECOND_GEM_PLACED, FLAG_TRET_DEFEATED, FLAG_KOLIMA_CURSE_LIFTED, FLAG_MET_LAUREL, FLAG_MCCOY_PALACE_REWARD_TAKEN, FLAG_VAULT_THIEVES_JAILED, FLAG_VAULT_DOG_SHOWN_PASSAGE, FLAG_VAULT_BONE_RECEIVED, FLAG_VAULT_DJINNI_CALLED_BY_BELL, FLAG_BILIBIN_CAVE_SECOND_DOUSE_TARGET_CLEARED, FLAG_BILIBIN_CAVE_FIRST_DOUSE_TARGET_CLEARED, FLAG_XIAN_HEARD_HSU_TRAPPED, FLAG_FEIZHI_WENT_TO_HSU, FLAG_HSU_RESCUED, FLAG_ALTIN_MINE_FIRST_DRAIN, FLAG_ALTIN_MINE_SECOND_DRAIN, FLAG_ALTIN_MINE_THIRD_DRAIN, FLAG_HYDROS_STATUES_DEFEATED, FLAG_TOLBI_SHIP_WARRIORS_SEEK_CAPTAIN, FLAG_TOLBI_SHIP_CREWMAN_CONFRONTED, FLAG_TOLBI_SHIP_ANCHOR_CHARM_FOUND, FLAG_LUNPA_HEARD_OF_PRISONER, FLAG_LUNPA_TRADE_REOPENED, FLAG_LUNPA_CAVE_REUNION_SEEN, FLAG_IODEM_FOLLOWING_PARTY, FLAG_GONDOWAN_CAVE_FIRST_LEAP_COMPLETE, FLAG_GONDOWAN_CAVE_SECOND_OBJECT_MOVED, FLAG_ALPINE_CROSSING_POWER_BREAD, FLAG_LAMA_TEMPLE_WATER_OF_LIFE, FLAG_ALTIN_WATER_BEAST_LEFT, FLAG_ALTIN_BLOCK_MOVED, FLAG_ALTIN_NUT, FLAG_ALTIN_COINS, FLAG_ALTIN_SLEEP_BOMB, FLAG_ALTIN_PEAK_SECOND_BEAST_ROUTE_SEEN, FLAG_ALTIN_PEAK_COOKIE, FLAG_ALTIN_PEAK_DRAGON_SHIELD, FLAG_ALTIN_PEAK_LUCKY_MEDAL, FLAG_ALTIN_PEAK_VIAL, FLAG_ALTIN_PEAK_PSY_CRYSTAL, FLAG_ALTIN_PEAK_LIFTING_GEM, FLAG_MET_INVISIBLE_BABI, FLAG_ALTMILLER_CAVE_MYSTIC_DRAUGHT, FLAG_ALTMILLER_CAVE_VIAL, FLAG_ALTMILLER_CAVE_COOKIE, FLAG_BABI_LIGHTHOUSE_LUCKY_PEPPER, FLAG_COLOSSO_OVER, FLAG_WON_COLOSSO, FLAG_BABI_PALACE_FIRST_NIGHT, FLAG_BABI_PALACE_CLOAK_BALL, FLAG_BABI_PALACE_LUCKY_MEDAL, FLAG_BILIBIN_JILL_RESCUED, FLAG_BILIBIN_JILL_GIFT_RECEIVED, FLAG_COLOSSO_FAILED_TRIAL_SEEN, FLAG_COLOSSO_CLEARED_TRIAL_SEEN, FLAG_COLOSSO_FIRST_MATCH_WON, FLAG_COLOSSO_SECOND_MATCH_WON, FLAG_KALAY_COLOSSO_TOUR_LEFT, FLAG_KALAY_TOWN_NUT_CAUGHT, FLAG_IMIL_MIA_SAID_FAREWELL, FLAG_KALAY_DOCKS_TICKET_BOUGHT, FLAG_KALAY_DOCKS_TICKET_HANDED_OVER, FLAG_TOLBI_DOCKS_MESSAGE_DELIVERED, FLAG_KALAY_DOCKS_WENT_ASHORE, FLAG_KALAY_DOCKS_GARET_SAW_KARAGOL, FLAG_KOLIMA_FOREST_NUT_CAUGHT, FLAG_LAMAKAN_SAND_MONSTER_BEATEN, FLAG_LALIVERO_WOUNDED_SOLDIERS_SEEN, FLAG_IODEM_FAREWELL_SEEN, FLAG_LALIVERO_WHARF_OPEN, FLAG_LUNPA_PSYNERGY_STONE, FLAG_LUNPA_GRAVE_SLEEP_BOMB, FLAG_LUNPA_BARREL_NUT, FLAG_LUNPA_WOODEN_BOX_LUCKY_MEDAL, FLAG_LUNPA_BARREL_VIAL, FLAG_LUNPA_NUT_CAUGHT, FLAG_LUNPA_FORTRESS_COLUMN_LOWERED, FLAG_LUNPA_FORTRESS_PASSAGE_UNCOVERED, FLAG_LUNPA_FORTRESS_SECOND_SWITCH_UNCOVERED, FLAG_LUNPA_FORTRESS_FIRST_SWITCH_FLIPPED, FLAG_LUNPA_FORTRESS_SECOND_SWITCH_FLIPPED, FLAG_LUNPA_FORTRESS_HALL_GUARD_BEATEN, FLAG_LUNPA_FORTRESS_THREE_GUARDS_BEATEN, FLAG_LUNPA_FORTRESS_EAST_GUARD_BEATEN, FLAG_LUNPA_FORTRESS_WEST_GUARD_BEATEN, FLAG_LUNPA_FORTRESS_CHEST_ELIXIR, FLAG_LUNPA_FORTRESS_CHEST_LUCKY_MEDAL, FLAG_LUNPA_FORTRESS_THIRD_CHEST, FLAG_LUNPA_FORTRESS_CHEST_COINS, FLAG_LUNPA_FORTRESS_BARREL_VIAL, FLAG_LUNPA_FORTRESS_CHEST_POWER_BREAD, FLAG_LUNPA_FORTRESS_CELL_KEY, FLAG_MCCOY_PALACE_VISITED, FLAG_MCCOY_PALACE_BARREL_ELIXIR, FLAG_MCCOY_PALACE_BARREL_SMOKE_BOMB, FLAG_MCCOY_PALACE_GARDEN_NUT_CAUGHT, FLAG_MIA_JOINED_PARTY, FLAG_MOGALL_FOREST_FIRST_APE_SEEN, FLAG_MOGALL_FOREST_KILLER_APE_BEATEN, FLAG_SUHALLA_GATE_SOLDIER_VANISHED, FLAG_SUHALLA_GATE_ATTACK_SEEN, FLAG_SUHALLA_GATE_ENTERED_FROM_EAST, FLAG_SUHALLA_DESERT_CHASING_STORM_DOUSED, FLAG_TOLBI_CORN_GIVEN, FLAG_TOLBI_SEARCHERS_MET, FLAG_TOLBI_SPRING_OPENED, FLAG_TOLBI_INTERIORS_MEDAL_HIDDEN, FLAG_TOLBI_INTERIORS_MEDAL_TAKEN, FLAG_TOLBI_INTERIORS_MEDAL_MISSED, FLAG_TOLBI_SHIP_AT_ISLAND, FLAG_TOLBI_SHIP_ISLAND_SCOUT_AGREED, FLAG_TOLBI_SHIP_ROWING, FLAG_TOLBI_SHIP_SECOND_ATTACK_REPELLED, FLAG_TOLBI_SHIP_THIRD_ATTACK_REPELLED, FLAG_TOLBI_SHIP_KRAKEN_DEFEATED, FLAG_TOLBI_SHIP_SECOND_SEAT_ROWERS, FLAG_TOLBI_SHIP_THIRD_SEAT_ROWERS, FLAG_TOLBI_SHIP_FOURTH_SEAT_ROWERS, FLAG_TUNNEL_RUINS_BUSH_BLOWN_AWAY, FLAG_TUNNEL_RUINS_PILLAR_A_SUNK, FLAG_TUNNEL_RUINS_PILLAR_B_SUNK, FLAG_TUNNEL_RUINS_EAST_PILLAR_A_PUSHED_WEST, FLAG_TUNNEL_RUINS_EAST_PILLAR_B_PUSHED_WEST, FLAG_TUNNEL_RUINS_STATUE_DOOR_OPEN, FLAG_TUNNEL_RUINS_ORACLES_ROBE, FLAG_TUNNEL_RUINS_ASURAS_ARMOR, FLAG_VALE_STORM_FIRST_MONSTER_FOUGHT, FLAG_VALE_STORM_SECOND_MONSTER_FOUGHT, FLAG_VALE_STORM_SECOND_ROCK_FELL, FLAG_VALE_STORM_THIRD_ROCK_FELL, FLAG_VALE_STORM_FOURTH_ROCK_FELL, FLAG_VALE_STORM_GARET_JOINED, FLAG_VALE_BOULDER_FELL, FLAG_VALE_STORM_THIRD_MONSTER_FOUGHT, FLAG_VALE_STORM_FOURTH_MONSTER_FOUGHT, FLAG_VALE_SECOND_WHIRLWIND_TARGET_CLEARED, FLAG_VALE_THIRD_WHIRLWIND_TARGET_CLEARED, FLAG_VALE_JAR_COINS, FLAG_VALE_BARREL_COIN, FLAG_VALE_JAR_VIAL, FLAG_VALE_BARREL_COINS, FLAG_VALE_PSYNERGY_STONE, FLAG_VALE_INTERIORS_BARREL_ANTIDOTE, FLAG_VALE_INTERIORS_JAR_6_COINS, FLAG_VALE_INTERIORS_JAR_2_COINS, FLAG_VALE_INTERIORS_JAR_SMOKE_BOMB, FLAG_VALE_INTERIORS_JAR_3_COINS, FLAG_VALE_CAVE_HALT_GEM, FLAG_VALE_CAVE_NUT, FLAG_VAULT_BOX_NUT, FLAG_VAULT_INTERIORS_JAR_COINS, FLAG_VAULT_INTERIORS_BARREL_COINS, FLAG_VAULT_INTERIORS_BARREL_SLEEP_BOMB, FLAG_VAULT_INTERIORS_BOX_MINT, FLAG_VAULT_CAVE_SWITCH_FLIPPED, FLAG_VAULT_CAVE_SOUTH_BLOCK_ON_SWITCH, FLAG_VAULT_CAVE_NORTH_BLOCK_ON_SWITCH, FLAG_VAULT_CAVE_1_CHEST, FLAG_VAULT_CAVE_2_CHEST, FLAG_JAIL_CHEST_WATER_OF_LIFE, FLAG_JAIL_CHEST_SMOKE_BOMB, FLAG_JAIL_CHEST_LUCKY_MEDAL, FLAG_JAIL_CHEST_ANTIDOTE, FLAG_JAIL_CHEST_COINS, FLAG_JAIL_CHEST_ELIXIR, FLAG_XIAN_INTERIORS_ELIXIR_BARREL, FLAG_XIAN_INTERIORS_SLEEP_BOMB_JAR, FLAG_GOMA_CAVE_ENTRANCE_STUMP_MOVED, FLAG_GOMA_CAVE_ENTRANCE_WEST_PILLAR_ONE_STEP, FLAG_GOMA_CAVE_ENTRANCE_WEST_PILLAR_TWO_STEPS, FLAG_GOMA_CAVE_ENTRANCE_EAST_PILLAR_IN_PLACE, FLAG_GOMA_CAVE_WATERWAY_STUMP_MOVED, FLAG_GOMA_CAVE_ENTRANCE_IVY_BLOWN_AWAY, FLAG_GOMA_CAVE_WITNESS_LEFT, FLAG_IVAN_REPORTED_TO_LAYANA, FLAG_LAYANA_SCOLDED_LUNPA_VISIT, FLAG_HAMMET_HOMECOMING_SEEN, FLAG_NYUNPA_TEST_ACCEPTED, FLAG_FUCHIN_FALLS_GROTTO_OPENED, FLAG_NYUNPA_TAUGHT_FORCE, FLAG_FUCHIN_FALLS_MONK_ASKED_ABOUT_TEST, FLAG_FEH_WAITS_TO_SEE_CHI, FLAG_FEH_CHI_DEMONSTRATION_DECLINED, FLAG_FEH_SAW_CHI, FLAG_CROSSBONE_ISLE_RED_DOOR_OPEN, FLAG_CROSSBONE_ISLE_BANE_SECOND_ESCAPE, FLAG_CROSSBONE_ISLE_BANE_LAST_ESCAPE, FLAG_CROSSBONE_ISLE_FIRST_PASSAGE_OPENED, FLAG_CROSSBONE_ISLE_FINAL_GUARDS_DEFEATED, FLAG_SOL_SANCTUM_NORTHEAST_SEAL_OPEN, FLAG_SOL_SANCTUM_SOUTHWEST_SEAL_OPEN, FLAG_SOL_SANCTUM_SOUTHEAST_SEAL_OPEN, FLAG_SOL_SANCTUM_ALL_SEALS_OPEN, FLAG_SOL_SANCTUM_RIGHT_BEAM_SHINING, FLAG_SOL_SANCTUM_CENTER_STATUE_MOVED, FLAG_SOL_SANCTUM_NORTHEAST_LIGHT_SHOWN, FLAG_SOL_SANCTUM_SOUTHWEST_LIGHT_SHOWN, FLAG_SOL_SANCTUM_SOUTHEAST_LIGHT_SHOWN, FLAG_SOL_SANCTUM_STAR_ROOM_EXPLAINED, FLAG_SOL_SANCTUM_VENUS_STAR_BAGGED, FLAG_SOL_SANCTUM_MERCURY_STAR_BAGGED, FLAG_SOL_SANCTUM_STAR_ROOM_COLLAPSED, FLAG_SOL_SANCTUM_SECOND_SMALL_JEWEL_FOUND, FLAG_SOL_SANCTUM_HERB_FOUND, FLAG_VENUS_LIGHTHOUSE_SECOND_PATH, FLAG_WORLD_MAP_TURTLE_BOOTS, FLAG_SCENE_TEMP_00, FLAG_SCENE_TEMP_01, FLAG_SCENE_TEMP_02, FLAG_SCENE_TEMP_03, FLAG_SCENE_TEMP_04, FLAG_SCENE_TEMP_05, FLAG_SCENE_TEMP_06, FLAG_SCENE_TEMP_07, FLAG_SCENE_TEMP_08, FLAG_SCENE_TEMP_09, FLAG_SCENE_TEMP_0A, FLAG_SCENE_TEMP_0B, FLAG_SCENE_TEMP_0C, FLAG_SCENE_TEMP_0D, FLAG_SCENE_TEMP_0E, FLAG_SCENE_TEMP_0F, FLAG_SCENE_TEMP_10, FLAG_SCENE_TEMP_11, FLAG_SCENE_TEMP_12, FLAG_SCENE_TEMP_13, FLAG_SCENE_TEMP_14, FLAG_SCENE_TEMP_15, FLAG_SCENE_TEMP_16, FLAG_SCENE_TEMP_17, FLAG_SCENE_TEMP_18, FLAG_SCENE_TEMP_19, FLAG_SCENE_TEMP_1A, FLAG_SCENE_TEMP_1B, FLAG_SCENE_TEMP_1C, FLAG_SCENE_TEMP_1D, FLAG_SCENE_TEMP_1E, FLAG_SCENE_TEMP_1F, FLAG_SCENE_TEMP_20, FLAG_SCENE_TEMP_21, FLAG_SCENE_TEMP_22, FLAG_SCENE_TEMP_23, FLAG_SCENE_TEMP_24, FLAG_SCENE_TEMP_25, FLAG_SCENE_TEMP_26, FLAG_SCENE_TEMP_27, FLAG_SCENE_TEMP_28, FLAG_SCENE_TEMP_29, FLAG_SCENE_TEMP_2A, FLAG_SCENE_TEMP_2B, FLAG_SCENE_TEMP_2C, FLAG_SCENE_TEMP_2D, FLAG_SCENE_TEMP_2E, FLAG_SCENE_TEMP_2F, FLAG_SCENE_TEMP_30, FLAG_SCENE_TEMP_31, FLAG_SCENE_TEMP_32, FLAG_SCENE_TEMP_33, FLAG_SCENE_TEMP_34, FLAG_SCENE_TEMP_35, FLAG_SCENE_TEMP_36, FLAG_SCENE_TEMP_37, FLAG_SCENE_TEMP_38, FLAG_SCENE_TEMP_39, FLAG_SCENE_TEMP_3A, FLAG_SCENE_TEMP_3B, FLAG_SCENE_TEMP_3C, FLAG_SCENE_TEMP_3D, FLAG_SCENE_TEMP_3E, FLAG_SCENE_TEMP_3F, FLAG_SCENE_TEMP_40, FLAG_SCENE_TEMP_41, FLAG_SCENE_TEMP_42, FLAG_SCENE_TEMP_43, FLAG_SCENE_TEMP_44, FLAG_SCENE_TEMP_45, FLAG_SCENE_TEMP_46, FLAG_SCENE_TEMP_47, FLAG_SCENE_TEMP_48, FLAG_SCENE_TEMP_49, FLAG_SCENE_TEMP_4A, FLAG_SCENE_TEMP_4B, FLAG_SCENE_TEMP_4C, FLAG_SCENE_TEMP_4D, FLAG_SCENE_TEMP_4E, FLAG_SCENE_TEMP_4F, FLAG_SCENE_TEMP_50, FLAG_SCENE_TEMP_51, FLAG_SCENE_TEMP_52, FLAG_SCENE_TEMP_53, FLAG_SCENE_TEMP_54, FLAG_SCENE_TEMP_55, FLAG_SCENE_TEMP_56, FLAG_SCENE_TEMP_57, FLAG_SCENE_TEMP_58, FLAG_SCENE_TEMP_59, FLAG_SCENE_TEMP_5A, FLAG_SCENE_TEMP_5B, FLAG_SCENE_TEMP_5C, FLAG_SCENE_TEMP_5D, FLAG_SCENE_TEMP_5E, FLAG_SCENE_TEMP_5F, FLAG_SCENE_TEMP_60, FLAG_SCENE_TEMP_61, FLAG_SCENE_TEMP_62, FLAG_SCENE_TEMP_63, FLAG_SCENE_TEMP_64, FLAG_SCENE_TEMP_65, FLAG_SCENE_TEMP_66, FLAG_SCENE_TEMP_67, FLAG_SCENE_TEMP_68, FLAG_SCENE_TEMP_69, FLAG_SCENE_TEMP_6A, FLAG_SCENE_TEMP_6B, FLAG_SCENE_TEMP_6C, FLAG_SCENE_TEMP_6D, FLAG_SCENE_TEMP_6E, FLAG_SCENE_TEMP_6F, FLAG_SCENE_TEMP_70, FLAG_SCENE_TEMP_71, FLAG_SCENE_TEMP_72, FLAG_SCENE_TEMP_73, FLAG_SCENE_TEMP_74, FLAG_SCENE_TEMP_75, FLAG_SCENE_TEMP_76, FLAG_SCENE_TEMP_77, FLAG_SCENE_TEMP_78, FLAG_SCENE_TEMP_79, FLAG_SCENE_TEMP_7A, FLAG_SCENE_TEMP_7B, FLAG_SCENE_TEMP_7C, FLAG_SCENE_TEMP_7D, FLAG_SCENE_TEMP_7E, FLAG_SCENE_TEMP_7F, FLAG_SCENE_TEMP_80, FLAG_SCENE_TEMP_81, FLAG_SCENE_TEMP_82, FLAG_SCENE_TEMP_83, FLAG_SCENE_TEMP_84, FLAG_SCENE_TEMP_85, FLAG_SCENE_TEMP_86, FLAG_SCENE_TEMP_87, FLAG_SCENE_TEMP_88, FLAG_SCENE_TEMP_89, FLAG_SCENE_TEMP_8A, FLAG_SCENE_TEMP_8B, FLAG_SCENE_TEMP_8C, FLAG_SCENE_TEMP_8D, FLAG_SCENE_TEMP_8E, FLAG_SCENE_TEMP_8F, FLAG_SCENE_TEMP_90, FLAG_SCENE_TEMP_91, FLAG_SCENE_TEMP_92, FLAG_SCENE_TEMP_93, FLAG_SCENE_TEMP_94, FLAG_SCENE_TEMP_95, FLAG_SCENE_TEMP_96, FLAG_SCENE_TEMP_97, FLAG_SCENE_TEMP_98, FLAG_SCENE_TEMP_99, FLAG_SCENE_TEMP_9A, FLAG_SCENE_TEMP_9B, FLAG_SCENE_TEMP_9C, FLAG_SCENE_TEMP_9D, FLAG_SCENE_TEMP_9E, FLAG_SCENE_TEMP_9F, FLAG_SCENE_TEMP_A0, FLAG_SCENE_TEMP_A1, FLAG_SCENE_TEMP_A2, FLAG_SCENE_TEMP_A3, FLAG_SCENE_TEMP_A4, FLAG_SCENE_TEMP_A5, FLAG_SCENE_TEMP_A6, FLAG_SCENE_TEMP_A7, FLAG_SCENE_TEMP_A8, FLAG_SCENE_TEMP_A9, FLAG_SCENE_TEMP_AA, FLAG_SCENE_TEMP_AB, FLAG_SCENE_TEMP_AC, FLAG_SCENE_TEMP_AD, FLAG_SCENE_TEMP_AE, FLAG_SCENE_TEMP_AF, FLAG_SCENE_TEMP_B0, FLAG_SCENE_TEMP_B1, FLAG_SCENE_TEMP_B2, FLAG_SCENE_TEMP_B3, FLAG_SCENE_TEMP_B4, FLAG_SCENE_TEMP_B5, FLAG_SCENE_TEMP_B6, FLAG_SCENE_TEMP_B7, FLAG_SCENE_TEMP_B8, FLAG_SCENE_TEMP_B9, FLAG_SCENE_TEMP_BA, FLAG_SCENE_TEMP_BB, FLAG_SCENE_TEMP_BC, FLAG_SCENE_TEMP_BD, FLAG_SCENE_TEMP_BE, FLAG_SCENE_TEMP_BF, FLAG_SCENE_TEMP_C0, FLAG_SCENE_TEMP_C1, FLAG_SCENE_TEMP_C2, FLAG_SCENE_TEMP_C3, FLAG_SCENE_TEMP_C4, FLAG_SCENE_TEMP_C5, FLAG_SCENE_TEMP_C6, FLAG_SCENE_TEMP_C7, FLAG_SCENE_TEMP_C8, FLAG_SCENE_TEMP_C9, FLAG_SCENE_TEMP_CA, FLAG_SCENE_TEMP_CB, FLAG_SCENE_TEMP_CC, FLAG_SCENE_TEMP_CD, FLAG_SCENE_TEMP_CE, FLAG_SCENE_TEMP_CF, FLAG_SCENE_TEMP_D0, FLAG_SCENE_TEMP_D1, FLAG_SCENE_TEMP_D2, FLAG_SCENE_TEMP_D3, FLAG_SCENE_TEMP_D4, FLAG_SCENE_TEMP_D5, FLAG_SCENE_TEMP_D6, FLAG_SCENE_TEMP_D7, FLAG_SCENE_TEMP_D8, FLAG_SCENE_TEMP_D9, FLAG_SCENE_TEMP_DA, FLAG_SCENE_TEMP_DB, FLAG_SCENE_TEMP_DC, FLAG_SCENE_TEMP_DD, FLAG_SCENE_TEMP_DE, FLAG_SCENE_TEMP_DF, FLAG_SCENE_TEMP_E0, FLAG_SCENE_TEMP_E1, FLAG_SCENE_TEMP_E2, FLAG_SCENE_TEMP_E3, FLAG_SCENE_TEMP_E4, FLAG_SCENE_TEMP_E5, FLAG_SCENE_TEMP_E6, FLAG_SCENE_TEMP_E7, FLAG_SCENE_TEMP_E8, FLAG_SCENE_TEMP_E9, FLAG_SCENE_TEMP_EA, FLAG_SCENE_TEMP_EB, FLAG_SCENE_TEMP_EC, FLAG_SCENE_TEMP_ED, FLAG_SCENE_TEMP_EE, FLAG_SCENE_TEMP_EF, FLAG_SCENE_TEMP_F0, FLAG_SCENE_TEMP_F1, FLAG_SCENE_TEMP_F2, FLAG_SCENE_TEMP_F3, FLAG_SCENE_TEMP_F4, FLAG_SCENE_TEMP_F5, FLAG_SCENE_TEMP_F6, FLAG_SCENE_TEMP_F7, FLAG_SCENE_TEMP_F8, FLAG_SCENE_TEMP_F9, FLAG_SCENE_TEMP_FA, FLAG_SCENE_TEMP_FB, FLAG_SCENE_TEMP_FC, FLAG_SCENE_TEMP_FD, FLAG_SCENE_TEMP_FE, FLAG_SCENE_TEMP_FF.

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MacrosFLAG_IN_PARTYFLAG_ISAAC_WEARS_TUNICFLAG_SKIP_SCENE_CHANGE_SOUNDFLAG_IN_BATTLEFLAG_MENU_OPENFLAG_MENUS_RAISE_EVENTFLAG_KEEP_MUSICFLAG_EXIT_ARRIVAL_PENDINGFLAG_ARRIVE_FALLINGFLAG_SCENE_VARIANT_2FLAG_NOTHING_HAPPENSFLAG_RETREAT_BLOCKEDFLAG_NO_ENCOUNTERSFLAG_DEBUG_STEPS_OFFFLAG_LURE_CAPFLAG_DJINN_TUTORIAL_PART_AFLAG_MONSTER_BATTLEFLAG_IN_LINK_LOBBYFLAG_MONSTER_BATTLE_WINSFLAG_SHOP_ARTIFACTS_STOCKEDFLAG_INVENTORY_SNAPSHOTFLAG_BUNZAS_WAGON_LEFTFLAG_FEIZHI_SAW_ROCKSLIDEFLAG_HAMA_REACHED_HSUFLAG_HSU_RESCUED_WITHOUT_PARTYFLAG_ALTIN_PEAK_FIRST_BEAST_ROUTE_SEENFLAG_ALTIN_PEAK_BOULDER_FALLENFLAG_BABI_CALLED_PARTY_BACKFLAG_BABI_SAVEDFLAG_BABI_LIGHTHOUSE_ROOM2_ENTRANCE_10_USEDFLAG_BABI_LIGHTHOUSE_DOOR_OPENFLAG_BABI_LIGHTHOUSE_PURSUIT_ASKEDFLAG_IODEM_AT_BABI_LIGHTHOUSEFLAG_BABI_LIGHTHOUSE_DOOR_SHOWNFLAG_BABI_PALACE_FINALS_REST_OFFEREDFLAG_BABI_PALACE_FINALS_BEDS_OPENFLAG_SHEBA_NOTICED_MIND_READFLAG_BABI_PALACE_BEDS_OPENFLAG_IODEM_HEARD_SOLDIERSFLAG_BABI_PALACE_GUARD_GAVE_WORDFLAG_BABI_PALACE_GUARD_THANKED_PARTYFLAG_BABI_SPOKE_AFTER_COLOSSOFLAG_BABI_PALACE_HARD_NUTFLAG_KALAY_HEARD_OF_COLOSSO_TOURFLAG_IMIL_HEARD_MIA_WENT_TO_COUPLEFLAG_IMIL_MET_MIAFLAG_IMIL_APPRENTICE_OFFERED_HEALINGFLAG_FUCHIN_FALLS_DRAGONS_EYE_SETFLAG_KALAY_DOCKS_CARRYING_MESSAGEFLAG_TOLBI_DOCKS_PASSENGER_MET_PARTYFLAG_TOLBI_DOCKS_CONFRONTATION_SEENFLAG_KOLIMA_CURSE_WITNESSEDFLAG_KOLIMA_BRIDGE_COLLAPSEDFLAG_RETURNED_FROM_VENUS_LIGHTHOUSEFLAG_SAW_SHIP_FROM_VENUS_LIGHTHOUSEFLAG_IODEM_ASKED_TO_MEETFLAG_GUARDS_SUSPECT_KALAYFLAG_LUNPA_GATE_GUARD_SAW_HAMMETFLAG_LUNPA_FORTRESS_TRAP_SEENFLAG_LUNPA_FORTRESS_FIRST_SWITCH_UNCOVEREDFLAG_LUNPA_FORTRESS_REWARD_TAKENFLAG_MCCOY_PALACE_ADMITTEDFLAG_MCCOY_PALACE_BARRICADE_HINTFLAG_MCCOY_PALACE_PARTY_REWARDEDFLAG_MCCOY_PALACE_JOB_REFUSEDFLAG_MIA_SENSED_SOMEONE_INSIDEFLAG_MIA_OPENED_MERCURY_LIGHTHOUSEFLAG_MIA_ENTERED_MERCURY_LIGHTHOUSEFLAG_MERCURY_LIGHTHOUSE_GATE_HELD_OPENFLAG_MERCURY_LIGHTHOUSE_PLY_ACTIVATEDFLAG_MERCURY_LIGHTHOUSE_CHANNELS_OPENFLAG_MERCURY_LIGHTHOUSE_STATUE_FELLFLAG_MERCURY_LIGHTHOUSE_STAIR_GATE_HELD_OPENFLAG_MERCURY_AERIE_CONFRONTATION_DONEFLAG_SATUROS_BEATEN_AT_MERCURYFLAG_MOGALL_FOREST_LED_TO_KILLER_APEFLAG_IODEM_MET_WOUNDED_SOLDIERSFLAG_SUHALLA_GATE_ENTERED_FROM_SOUTHFLAG_SUHALLA_DESERT_TALKED_OF_SHEBAFLAG_SUHALLA_DESERT_IODEM_WARNEDFLAG_TOLBI_SHIP_MONSTERS_SIGHTEDFLAG_TOLBI_SHIP_CREW_WONDERED_AT_DELAYFLAG_TOLBI_SHIP_CAPTAIN_DECIDED_TO_SAILFLAG_TOLBI_SHIP_ANCHOR_CHARM_RETURNEDFLAG_TOLBI_SHIP_SAILING_WITHOUT_REPLACEMENTFLAG_TOLBI_SHIP_FIRST_ATTACK_REPELLEDFLAG_TOLBI_SHIP_FIRST_SEAT_ROWERSFLAG_TOLBI_SHIP_REACHED_TOLBIFLAG_VALE_STORMFLAG_REACHED_KALAYFLAG_OVERHEARD_KRADENFLAG_VALE_ROCKSLIDE_SURVIVOR_GAVE_UPFLAG_VALE_ROCKSLIDE_SURVIVOR_ESCAPEDFLAG_VALE_STORM_MONSTER_FOUGHTFLAG_VALE_KRADEN_JAR_ELIXIRFLAG_VALE_ASKED_IF_GOING_TO_KRADENFLAG_VALE_ANGRY_VILLAGER_ARGUEDFLAG_VALE_ASKED_IF_JENNA_IS_BACKFLAG_VALE_WARNED_AGAINST_MT_ALEPHFLAG_VALE_STORM_FIRST_ROCK_FELLFLAG_VALE_STORM_BUMPED_INTO_VILLAGERFLAG_VALE_STORM_HEARD_GARETFLAG_VALE_STORM_SAW_RIVER_RESCUEFLAG_VALE_STORM_RIVER_GATHERING_SEENFLAG_VALE_STORM_GARET_LEFTFLAG_VALE_STORM_SENT_TO_PLAZAFLAG_VALE_STORM_SENT_TO_AID_ELDERSFLAG_VALE_FIRST_WHIRLWIND_TARGET_CLEAREDFLAG_READ_THOUGHTS_ABOUT_DORAFLAG_VISITED_SICK_DORAFLAG_VALE_WOODEN_BOX_HERBFLAG_VALE_FAREWELL_HERB_RECEIVEDFLAG_GARET_CAME_HOMEFLAG_VALE_RETURNED_FROM_MT_ALEPHFLAG_VAULT_MET_IVANFLAG_VAULT_MAYOR_THANKED_PARTYFLAG_VAULT_SUSPECTS_APPROACHEDFLAG_VAULT_WATER_OF_LIFE_RECEIVEDFLAG_VAULT_CRATE_MOVEDFLAG_VAULT_IVAN_JOINED_ROD_SEARCHFLAG_VAULT_SUSPECTS_MIND_READFLAG_VAULT_THIEVES_CONFRONTEDFLAG_VAULT_WARNED_OF_ESCAPED_THIEVESFLAG_XIAN_LUCKY_MEDAL_JARFLAG_GOMA_CAVE_IVAN_REJOINEDFLAG_NYUNPA_ENLIGHTENEDFLAG_FUCHIN_TEMPLE_VISITOR_HEARD_BRIDGE_OPENFLAG_FUCHIN_FALLS_ORB_OF_FORCE_FOUNDFLAG_CROSSBONE_ISLE_FIRST_BLUE_DOOR_OPENFLAG_CROSSBONE_ISLE_BANE_FIRST_ESCAPEFLAG_CROSSBONE_ISLE_FIRST_IVY_BLOWN_AWAYFLAG_CROSSBONE_ISLE_FIRST_GUARDS_DEFEATEDFLAG_SOL_SANCTUM_FOUNDFLAG_SOL_SANCTUM_LUNA_SOL_ROOMS_SEENFLAG_SOL_SANCTUM_NORTHWEST_SEAL_OPENFLAG_SOL_SANCTUM_LUNA_PICTURE_CHANGEDFLAG_SOL_SANCTUM_FLOOR_SYMBOL_SEENFLAG_SOL_SANCTUM_FALLING_LIGHTS_SEENFLAG_SOL_SANCTUM_STATUE_TRAP_SPRUNGFLAG_SOL_SANCTUM_ERUPTEDFLAG_SOL_SANCTUM_LEFT_BEAM_SHININGFLAG_SOL_SANCTUM_STAR_ROOM_PASSAGE_OPENFLAG_SOL_SANCTUM_KRADEN_SAID_YOU_FOUND_ITFLAG_SOL_SANCTUM_INNER_STATUES_SEENFLAG_SOL_SANCTUM_NORTHWEST_LIGHT_SHOWNFLAG_SOL_SANCTUM_STARS_GIVEN_TO_ALEXFLAG_SOL_SANCTUM_ISAAC_SEARCHING_FOR_KRADENFLAG_SOL_SANCTUM_FIRST_SMALL_JEWEL_FOUNDFLAG_SANCTUM_QUEST_ACCEPTEDFLAG_VENUS_LIGHTHOUSE_ATTACK_TOLDFLAG_VENUS_LIGHTHOUSE_FIRST_PATHFLAG_VENUS_LIGHTHOUSE_BLOCK_AT_WALLFLAG_VENUS_LIGHTHOUSE_BLOCK_CARRIEDFLAG_BLACK_ORB_RETURNED