☀️ The Broken SealSource
include
Folders
Files
- ability_ids.h
- affine.h
- audio_engine.h
- audio_engine_symbols.h
- battle_command.h
- battle_effect_runtime.h
- battle_formation.h
- battle_intro.h
- battle_message.h
- battle_type.h
- battle_work.h
- canvas.h
- cartboot.h
- character.h
- character_menu.h
- colosso_log_rolling_stage.h
- config.h
- create_configured_overlay_object.h
- cursor.h
- curve.h
- debug.h
- djinn_ids.h
- djinn_menu.h
- djinn_preview.h
- engine_call.h
- equipment_menu.h
- event.h
- farcall.h
- field_event.h
- field_obj.h
- field_runtime.h
- field_scene.h
- field_service.h
- flags.h
- four_object_motion.h
- frame.h
- fxblend.h
- game_state.h
- global_cells.h
- heap_state.h
- inn_runtime.h
- inventory.h
- inventory_menu.h
- item_ids.h
- iwram_call.h
- keystate.h
- kolima.h
- low_runtime.h
- map.h
- map_render_work.h: MapRenderWork, the map renderer's work.
- map_scroll.h
- mapframe.h
- menu_list.h
- menu_result.h
- mercury.h
- minigame.h
- oambuf.h
- objcmd.h
- object_dispatch.h
- object_factory.h
- object_runtime.h
- orbit.h
- owner_state.h
- palette_scene.h
- party_state.h
- preset_table.h
- project.h
- psynergy_menu.h
- ram_buffer.h
- resource_37c_runtime.h
- resource_37de_scene.h
- resource_388_runtime.h
- resource_397.h
- resource_3a8_effect.h
- resource_3a9.h
- resource_ids.h
- save_state.h
- scene_effect_sequence.h
- scene_ids.h
- script_motion.h
- script_object_entry.h
- scroll.h
- select_overlay_data_by_runtime_selector.h
- shop.h
- songs.h
- staged_actor.h
- staged_actor_pair_scene.h
- tbs_edition.h
- types.h
- ui.h
- venus_lighthouse_aerie.h
- version.h
- vram_block.h
- window.h
- workspace_options.h