Alchemy

ability_ids.h

games/tbs/include/ability_ids.h on GitHub

Enumerations

AbilityId

enum AbilityId

Ability numbers. Each ability's name is message 819 plus its number in the game's text (Frost is message 843, Mind Read 960).

Value=
ABILITY_GROWTH0x0c
ABILITY_FROST0x18
ABILITY_DOUSE0x21
ABILITY_WHIRLWIND0x4e
ABILITY_PLY0x5d
ABILITY_MOVE0x8c
ABILITY_MIND_READ0x8d
ABILITY_FORCE0x8e
ABILITY_LIFT0x8f
ABILITY_REVEAL0x90
ABILITY_HALT0x91
ABILITY_CLOAK0x92
ABILITY_CARRY0x93
ABILITY_CATCH0x94
ABILITY_RETREAT0x95
ABILITY_AVOID0x96
ABILITY_DROWN0xdb
ABILITY_VENUS0x17cThe summons: four to an element, in the order of their Djinn costs, each element's six ids apart.
ABILITY_RAMSES0x17d
ABILITY_CYBELE0x17e
ABILITY_JUDGMENT0x17f
ABILITY_MERCURY0x182
ABILITY_NEREID0x183
ABILITY_NEPTUNE0x184
ABILITY_BOREAS0x185
ABILITY_MARS0x188
ABILITY_KIRIN0x189
ABILITY_TIAMAT0x18a
ABILITY_METEOR0x18b
ABILITY_JUPITER0x18e
ABILITY_ATALANTA0x18f
ABILITY_PROCNE0x190
ABILITY_THOR0x191
ABILITY_SPEED_SURGE0x1f7An enemy that splits itself in two. Its message: "attempts to divide".

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