field_service.h
games/tbs/include/field_service.h on GitHub
Functions
Task_AddCallback
static inline s32 Task_AddCallback(void (*callback)(void), s32 priority)
Calls the main-image scheduler through engine_call.h.
Used by AltmillerCave_TurnRock, ColossoLog_PlayPostBattleReunion, Imil_Initialize, LunpaFortress_InitializeGuardRooms, LunpaFortress_InitializeOuterRooms, Scene_Initialize, SolSanctumEntrance_ApplyEntryState, SolSanctumEruption_PlayHostageScene, SolSanctumLunaSolRooms_RunStatueLightSequence, TolbiShipDeck_ApplyEntryState, TretTreeInteriors_PlayPostBattleConversation, VenusLighthouseAerie_CombineSaturosAndMenardi.
FieldScheduler_AddOrUpdateCallback
static inline s32 FieldScheduler_AddOrUpdateCallback(SchedulerCallback callback, s32 priority)
Calls the main-image scheduler through engine_call.h.
Used by Event_DemonstrateLevitation, Event_WatchBoulderFall, VaultInteriors_StartActorStops.
Also, functions without a comment: Actor_FaceEachOther, Actor_Jump, Actor_RunRepeatedMotion, Actor_SetAnimation, Actor_SetAnimationAndWait, Actor_SetSpriteFlags, Actor_SetSpritePriority, Actor_StartRepeatedMotion, Actor_Stop, Actor_WaitForMove, Camera_WaitForMove, ColorBuffer_Interpolate, Event_Begin, Event_ChooseYesNo, Event_End, Event_GetViewCenter, Event_OpenScreen, Event_RequestExit, Event_SetMessage, Event_Wait, Event_WaitForScreen, FieldObject_SetPosition, Heap_Allocate, Heap_Release, Item_LoadIcon, Item_ShowFound, Map_Redraw, Math_Cos, Math_Sin, Message_ShowCentered, Party_GiveItem, Psynergy_Cancel, Task_Wait, Vram_Load, FieldObjectMotion_CommitPositionAndActivate, FieldObjectMotion_OffsetPositionAndResetMotion, FieldObjectMotion_CenterOnColumn, FieldObjectMotion_ResetAndSetPosition, FieldObject_MotionSetPositionAndCommit, Field_SetMapCellCollision, FieldMap_SetWindowCellTile, FieldMotion_LaunchFromFocusedObject, FieldObject_SetTargetAndCallback, FieldVector_AddPolarOffset.
Macros, without a comment: FIELD_SERVICE_H.