Alchemy

four_object_motion.h

games/tbs/include/four_object_motion.h on GitHub

Structures

FourObjectMotionState

struct FourObjectMotionState

The menu work as the row of four figures reads it: each figure's object, screen position and motion phase.

FieldDeclared as
unk000u8 unk000[0x144]
verticalOriginss16 verticalOrigins[4]screen pixels
unk14cu8 unk14c[0xd8]
objectsstruct AnimationObject *objects[4]
positionsXs16 positionsX[4]screen pixels
positionsYs16 positionsY[4]screen pixels
phasess32 phases[4]

Used by FourObjectMotion_InitializeBottomRow, FourObjectMotion_InitializeTopRow, FourObjectMotion_ReplaceSlot, FourObjectMotion_SetSlotPhase, FourObjectMotion_SetSlotPosition, FourObjectMotion_UpdateAllPositions, FourObjectMotion_UpdateBottomRow, SaveMenu_HideDjinnSprites, SaveMenu_PlaceDjinnSprites, SaveMenu_ShowDjinnSprites.

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