Alchemy

atalanta.c

The Atalanta summon.

games/tbs/src/effect/parts/atalanta.c on GitHub

The Atalanta summon. Part of effect.c, the battle effect object, compiled only through it.

Functions

BattleFx_RunAtalanta

void BattleFx_RunAtalanta(struct BattleEffectArgument *effect)

Rain of blades: under a violet sky, a 3x3 formation of objects flies along a stored path while sixteen blades gather trails of light, flash and fly off; A or B skips ahead.

Abilities: Atalanta (scene kind 4).

Then 24 blades fall diagonally on the targets and burst into flame, hitting each target as they land.

The gathering lasts up to 220 frames and the fall 88. work->particles holds the 16 gathering blades and then the falling ones; PARTICLES holds 24 trail particles for each gathering blade, with their rotations in ATALANTA_MATRICES. The formation is nine objects in work->objects, released between the parts. Loads the violet sky into BG1 and scrolls it with BattleFx_AdvanceScrollOnInterval during the gathering, holding view->busy; restores gBgScroll[1].x and gives BG1 back with BattleFx_SetupBlendedDisplay between the parts. Leaves the ember sheet in Ram_MapCellBuffer, and ends with the transfer callback removed, the blitters freed and the canvas layer closed.

effect: the targets.

Used by BattleFx_RunSceneEffect.

Line 50

Enumerations

SlashSheetCell

enum SlashSheetCell

The pictures in the slash sheet: five flash frames, then the slash in three parts.

Value=
ATALANTA_SLASH_FLASH_10x0000
ATALANTA_SLASH_FLASH_20x0188
ATALANTA_SLASH_FLASH_3_TOP0x057c
ATALANTA_SLASH_FLASH_3_BOTTOM0x07d4
ATALANTA_SLASH_FLASH_4_TOP0x0aaa
ATALANTA_SLASH_FLASH_4_MIDDLE0x0c90
ATALANTA_SLASH_FLASH_4_BOTTOM0x0e74
ATALANTA_SLASH_FLASH_5_TOP0x1088
ATALANTA_SLASH_FLASH_5_MIDDLE0x11f8
ATALANTA_SLASH_FLASH_5_BOTTOM0x147c
ATALANTA_SLASH_TOP0x16ac
ATALANTA_SLASH_MIDDLE0x17fc
ATALANTA_SLASH_BOTTOM0x1bf3

Line 13

Macros

ATALANTA_MATRICES

#define ATALANTA_MATRICES (Ram_MapCellBuffer + 0x3800)

The trail particles' random rotations, 48 bytes each, after the 384 particles in PARTICLES.

Used by BattleFx_RunAtalanta.

Line 9

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