Alchemy

goma_cave_pond.c

Goma Cave: the room the stump in the room above falls into.

games/tbs/src/scene/goma_cave_pond.c on GitHub

Goma Cave: the room the stump in the room above falls into.

Functions

Scene_Initialize

s32 Scene_Initialize(void)

Once the stump in the room above has been pushed over, it lies fallen here: put it in place and copy the map cells it covers.

Line 51

Also, functions without a comment: Scene_GetEntrances, Scene_GetRegions, Scene_GetExits, Scene_GetPlacements, Scene_GetEvents.

Macros

FLAG_GOMA_CAVE_STUMP_FELL

#define FLAG_GOMA_CAVE_STUMP_FELL 0x300

The stump has been pushed over into the room below (goma_cave_pillar.c).

Used by Event_PushStumpOver, Scene_Initialize, gGomaCavePillar_Events.

Line 30

FALLEN_STUMP

#define FALLEN_STUMP 8

The stump the party pushes over in the room above, lying in this room.

Used by Scene_Initialize.

Line 33

Globals, without a comment: gGomaCavePondEntrances, gGomaCavePondExits, gGomaCavePondPlacements, gGomaCavePondEvents.

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