goma_cave_pond.c
Goma Cave: the room the stump in the room above falls into.
games/tbs/src/scene/goma_cave_pond.c on GitHub
Goma Cave: the room the stump in the room above falls into.
Functions
Scene_Initialize
s32 Scene_Initialize(void)
Once the stump in the room above has been pushed over, it lies fallen here: put it in place and copy the map cells it covers.
Also, functions without a comment: Scene_GetEntrances, Scene_GetRegions, Scene_GetExits, Scene_GetPlacements, Scene_GetEvents.
Macros
FLAG_GOMA_CAVE_STUMP_FELL
#define FLAG_GOMA_CAVE_STUMP_FELL 0x300
The stump has been pushed over into the room below (goma_cave_pillar.c).
Used by Event_PushStumpOver, Scene_Initialize, gGomaCavePillar_Events.
FALLEN_STUMP
#define FALLEN_STUMP 8
The stump the party pushes over in the room above, lying in this room.
Used by Scene_Initialize.
Globals, without a comment: gGomaCavePondEntrances, gGomaCavePondExits, gGomaCavePondPlacements, gGomaCavePondEvents.